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Transposing standalone follower body onto another standalone follower body


Assassinborn

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Is there a way to take the body of one standalone follower and put it on another?

 

I'm trying to take the body of Luna the Sensual archer (the UNP top model version specifically) http://www.nexusmods.com/skyrim/mods/80959/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D80959%26preview%3D&pUp=1 

 

and put it on Recorder 

 

http://www.nexusmods.com/skyrim/mods/68683/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68683%26preview%3D&pUp=1

 

Putting the meshes on Recorder work fine, it's the textures that seem to be the trouble. I put Luna's textures on Recorder but she uses her default textures instead of Luna's. Luna's meshes also use HDT vagina, which work fine on her, meshes and textures both, but when the meshes and body textures are put on recorder the vagina texture is missing. At the moment the only thing wrong is that Recorder's using the wrong body texture, missing vagina texture, and her body weight must be set very high because her boobs are HUGE, I'd want to know how to change that too since the 'setnpcweight xx' console command messes her head mesh up.

 

I'm going to assume bodyslide is involved as well

 

Unrelated but the missing vagina texture persists through all regular female npc's in the game too, of which I'm just using regular DIMONIZED UNP, followed the guide for that but I seem to have misplaced some textures when I use the Caliente texture blender full post here http://www.loverslab.com/topic/52650-get-vagina-working-with-collisions-updated-all-in-one-uunp-hdt-animated-pussy-is-back/page-27 if you thiink you can help with it.

 

Any help is appreciated.

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Probably the easiest fix is to copy the luna texture to the recorder texture folder, if recorder does not have a custom texture folder then you will have to open the esp for both npcs and look at how lunas texture path is setup and recreate that path for recorder to use those textures.

You can't change the weight of npc if it uses a head generated outside of ck and/or uses custom race setup to add the head because the data for the mesh adjustment will be incorrect, you have to re-export the headmesh preset with the weight you want and update the esp.

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