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FO4 Head mesh Precision


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Hey all,

 

A friend of mine pointed out that FO4 has terrible precision through the 3DS max scripts. I noticed the effects after it was pointed out, so I decided to give OS a try for exporting my head mesh. Outfit Studio has a full precision option thankfully, so I copied over the bone weights, from the original head mesh, on to it. The export went fine, and the right shaders were selected, but now I have an entirely new issue I was wondering if anyone knew what to do? I'll let the screenshot speak for itself.

 

Note: bone weights, while not as precise originally, are still intact.

 

 

20161117162810_1.jpg

 

 

Any help is appreciated. =)

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