Jump to content

FO4 Head mesh Precision


Recommended Posts

Hey all,

 

A friend of mine pointed out that FO4 has terrible precision through the 3DS max scripts. I noticed the effects after it was pointed out, so I decided to give OS a try for exporting my head mesh. Outfit Studio has a full precision option thankfully, so I copied over the bone weights, from the original head mesh, on to it. The export went fine, and the right shaders were selected, but now I have an entirely new issue I was wondering if anyone knew what to do? I'll let the screenshot speak for itself.

 

Note: bone weights, while not as precise originally, are still intact.

 

 

20161117162810_1.jpg

 

 

Any help is appreciated. =)

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use