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Possible fix for arms escaping Devious Armbinders during animations?


anon1415

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I don't know much about Skyrim modding beyond setting up a working load order, but I had an idea to fix the arms escaping Devious Skyrim armbinders/yokes briefly when an animation involving the arms started.

 

Could the bound character's model be changed to a variant with no real arms with a set of fake arms in the restrained position? Any new animations started would function normally, but the character's "arms" would not respond to the game telling them to move, right?

 

If this worked it would mean no more jumping and having your character raise their arms in the air before snapping back to the restrained position, and devious devices could be used with 0SEX.

 

Does anyone know if this would work, and if so how one would go about making it happen?

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