Guest Posted October 15, 2016 Posted October 15, 2016 So I'm working on a mod for bodysuit / mecha textures for harry palmer's nude mod. and I'm having serious issue when editing normal maps. I've made edits using photoshop, then saved to tmc using texture_tool.exe, then created DLC using hogehoge... however no matter what I do I can't seem to troubleshoot why the normal maps always end up like the attached photo. The shadowing always splits and no changes will show. I have tried different dds export settings, tools to correct normal map rotation, and searched nearly everywhere for the same issue, but can't seem to find a help thread for this anywhere. Can anyone please land a hand?
kayakff Posted October 15, 2016 Posted October 15, 2016 save as volume dds and don't use GIMP. the output file from GIMP does not work on me. Photoshop works
Guest Posted October 15, 2016 Posted October 15, 2016 I do apologize, I can't find any info on saving as a volume dds. I've tried MIP map generation, not sure if that's the same thing... Also photoshop is my baby. Never been fond of gimp. Thanks,
Guest Posted October 15, 2016 Posted October 15, 2016 Wow... Yeah missed that lol. THANK YOU SO MUCH!!! it works now
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