Demonshear Posted October 3, 2016 Posted October 3, 2016 [CRDE] crdeSexhook ERR: sexlab doesn't have player controller or mod is turned off [CRDE] sexlabhook: sexlab wasn't started by DEC or ALL not set R6025-pure virtual function call These three errors are occurring regularly, preventing animations from playing properly. When animations are triggered by mods such as cursed loot, defeat and horrible harassment, the characters will move into position to start the animation. However, before the animations starts, the NPCs "bounce" slightly (I mean this literally) and the animation ends before it has even begun. Other mods such as Dangerous Nights, Sexlife and Solutions are unaffected by this and play animations normally. The first error occurs when Deviously Enslaved is disabled, the second error occurs when it is enabled. The third error is a VC runtime library error, which I have commonly seen throughout the years whenever something goes wrong with sexlab animations. In this case the error (and resulting crash) occasionally occur in place of an animation ending. I tried to create a papyrus log to find out exactly what was wrong for myself by entering the settings into the Skyrim.ini however only a "Log" folder has been created by the game and no papyrus log within it (which I found weird). Also this is a fresh installation of Skyrim. There has been no installing mods over their older versions. LOOT, Wyre Bash, TS5Edit have been used as well. I'm hoping that even without a papyrus log someone still might know the problem I'm having or it's cause.
Demonshear Posted October 3, 2016 Author Posted October 3, 2016 I deactivated Deviously Enslaved since it doesn't appear to be responsible for this issue and I also have a Papyrus log and Sexlab log now. They have the issue replicated at the end of them where "Resetting!" starts happening to the actors. SexLabDebug.0.log Papyrus.0.log
Demonshear Posted October 3, 2016 Author Posted October 3, 2016 Naturally I figure it out almost immediately after creating a post. Problems were being caused by StopCombat which is why it only happened to aggression based mods. I'm going to assume the mod is outdated and unnecessary.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.