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Yet more strange papyrus messages


spadgas

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Posted

After my latest bunch of updates to latest versions of FNIS/XPMSE/Shout Like A Virgin/PapyrusUtil and possibly other things. Also I  switched off the animation picker mod.

 

I'm getting these assorted messages in my papyrus log (first time I'd checked for ages, due to frequent crashing)

 

[09/18/2016 - 05:31:06PM] Loading game...
[09/18/2016 - 05:31:06PM] Cannot open store for class "ASexSelector", missing file?
[09/18/2016 - 05:31:06PM] warning: Unable to get type ASexSelector referenced by the save game. Objects of this type will not be loaded.
[09/18/2016 - 05:31:07PM] warning: Could not find type ASexSelector in the type table in save
[09/18/2016 - 05:31:07PM] warning: Function sslActorAlias.animating.OnUpdate in stack frame 0 in stack 7610738 differs from the in-game resource files - using version from save

[09/18/2016 - 05:31:07PM] warning: Function sslBaseVoice..Moan in stack frame 1 in stack 7610738 differs from the in-game resource files - using version from save
[09/18/2016 - 05:31:07PM] warning: Function sslActorAlias.animating.OnUpdate in stack frame 0 in stack 11060346 differs from the in-game resource files - using version from save
[09/18/2016 - 05:31:07PM] warning: Function sslBaseVoice..Moan in stack frame 1 in stack 11060346 differs from the in-game resource files - using version from save

 

 

This looks like something sexlab changed but I've been running 1.62 for ages

 

then these ones look more scary

 

[09/18/2016 - 05:31:16PM] VM is thawing...
[09/18/2016 - 05:31:16PM] error:  (0003706A): cannot find variable named FNISaa_1hmeqp.
stack:
    [ (0003706A)].Actor.SetAnimationVariableInt() - "<native>" Line ?
    <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 55
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 223
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1613
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 608
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 531
    [None].XPMSEWeaponStyleScaleEffect.OnEffectFinish() - "XPMSEWeaponStyleScaleEffect.psc" Line 220
[09/18/2016 - 05:31:16PM] error:  (0001A684): cannot find variable named FNISaa_axeeqp_crc.
stack:
    [ (0001A684)].WIDeadBodyCleanupScript.SetAnimationVariableInt() - "<native>" Line ?
    <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 62
    <unknown self>.xpmselib.SetAA() - "XPMSELib.psc" Line 223
    [None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1613
    [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 610
    [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 531
    [None].XPMSEWeaponStyleScaleEffect.OnEffectFinish() - "XPMSEWeaponStyleScaleEffect.psc" Line 220
[09/18/2016 - 05:31:16PM] error:  (00037058): cannot find variable named FNISaa_axeeqp_crc.

 

especially as quite often the startup crashes after printing one of those messages.

 

and this:

[09/18/2016 - 05:31:16PM] Cannot open store for class "consoleutil", missing file?
[09/18/2016 - 05:31:16PM] error: Unable to obtain function call information - returning None
stack:
    [zadQuest (1200F624)].zadbq00.checkBlindfoldDarkFog() - "zadBQ00.psc" Line 143
    [zadQuest (1200F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 150
    [alias Player on quest zadQuest (1200F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 13

 

aaand this

 

[09/18/2016 - 05:31:20PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [item 4 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [item 4 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
 

after all that my game is currently loaded and running but I am so scared by all that stuff.

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