VanZen Posted June 5, 2012 Posted June 5, 2012 im hoping somone here can spare me a huge headache and tell me if this will work befor i start. i have SetBody 2ch-Edition TSpec and BBB designer body spell dilemma! not all the upperbody.nif in SetBody 2ch-Edition TSpec are BBB however ALL the Meshes in BBB designer body spell have BBB! the .esp in both are named the same and that leads me to believe that SetBody 2ch-Edition TSpec came after or was made useing the same script... now my question is if i were to extract all the meshes from BBB designer body spell and over wright the existing NON BBB .nif(s) in SetBody 2ch-Edition TSpec would it work without editing the .esp? these 2 mods seem to work the same way only SetBody 2ch-Edition TSpec has far mor body meshes. but they do not work if ran at the same time... iv tryed contacting Electro on this matter and nothing! let me know befor i start this thank you VanZen
EnchantedSharkfin Posted June 5, 2012 Posted June 5, 2012 I did that once and it worked for me (with just one speciffic .nif.i've never tried it with a bunch of them but in theory i don't see why it wouldn't work).If you're gonna do it,just make sure that you'll make a backup of the ones you're gonna replace. If it'll work,i suggest to make a new file,throw in a copy of all TSpec files (along with its .esp),replace there the .nif files and them turn that into an omod."Why?" Because,if for some reason you'll have to reinstall oblivion or just reinstall the mods (you never know) you'll have your custom mod ready to go. Heads up: When you install files by dragging-and-dropping,when you'll unistall that mod,those files will remain there.That's why personally i turn everything into an omod first and then i install.
ljacquard Posted June 5, 2012 Posted June 5, 2012 I don't see why it would not work. "SetBody 2ch-Edition TSpec" works with clothes, which all point to the same folder. For example, \data\meshes\characters\Bombshell\SPB01 Pochari Body\Yaya Pochari\femaleupperbody.nif As long as you replace the models of 2ch with the same models (same name) of BBB designer, there shouldn't be any issue. It might just be time consuming, to match the corresponding models, a bit like a puzzle.
VanZen Posted June 5, 2012 Author Posted June 5, 2012 very good! beautiful answers guys thanks and thank you for the quick response! VanZen
GMac2021 Posted June 5, 2012 Posted June 5, 2012 That's exactly what I did - it works fine. I also overwrote the lowerbody nifs with BBButts verions (should be included with the designer body spell), and replaced meshes I don't use (the "waifish" ones and AGHGEC) with meshes I prefer - like Speedbuster's heavy-set body.
VanZen Posted June 5, 2012 Author Posted June 5, 2012 ok so apparently this is common question with this mod! well in that case im glad i asked! thanks guys! VanZen
Atreyu Posted June 5, 2012 Posted June 5, 2012 My question, though, is how do you add bodies to the mod? I've tried asking the original author of it, and he hasn't answered.
VanZen Posted June 5, 2012 Author Posted June 5, 2012 hmmmm... good question kimict what bodies were you looking to add? ok check it out guys i merged all the SetBody 2ch-Edition TSpec and BBB Designer body Spell over wrighting all the non BBB meshes with BBB meshes and the Better Bouncing Butts i have tested it and it works fine for me. can i have a few people copy their /Bombshell file and SetBody.esp install this one and give it a try? just because it worked for me dont mean a thing! let me know how i did and i will make changes as needed! http://www.gamefront.com/files/21804035/%28Zen+Edit%29+Set+Body+2ch-Edition+TSpec.rar Special Thanks in the ReadMe VanZen
Atreyu Posted June 5, 2012 Posted June 5, 2012 hmmmm... good question kimict what bodies were you looking to add? Custom bodies for a certain CM project I'm working on with someone. These bodies are meant for the partners and noone else. Is it something with the scripting?
Iris86 Posted June 5, 2012 Posted June 5, 2012 i had the problem of the no-bounciness with some bodies, specially growlf ones... so i went to tesnexus and found this http://oblivion.nexusmods.com/mods/35358 i went to the bombshell folder in characters and replaced every body for it's bbb version counterpart... that should make setbody 2ch as bouncy as designer body, so i guess yours will work perfectly fine for everyone
VanZen Posted June 5, 2012 Author Posted June 5, 2012 so you are making these bodies yourself in blender? or are they based from HGEC or vorbs that you edited?
VanZen Posted June 6, 2012 Author Posted June 6, 2012 i had the problem of the no-bounciness with some bodies' date=' specially growlf ones... so i went to tesnexus and found this http://oblivion.nexusmods.com/mods/35358 i went to the bombshell folder in characters and replaced every body for it's bbb version counterpart... that should make setbody 2ch as bouncy as designer body, so i guess yours will work perfectly fine for everyone [/quote'] you had a problem with the bounce in the one i edited? i just looked at growlf and it looked fine to me i checked it again to be sure... if anyone else has this issue let me know and i will strip it down and try again.. VanZen
Atreyu Posted June 6, 2012 Posted June 6, 2012 Technically it's a DMRA type body, but there's also the option for an HGEC type. What I'd like to do is have a setbody that only works with those bodies and merge that esp with the CM esp and bundle everything into a BSA. I'm working on this mod with a friend from here. And if it gets released and people here start using it, they'll know exactly who I'm working with. What I'm trying to figure out is the setbody portion as well as some other things. I feel that the setbody part is one of the biggest hurdles I'm having to deal with. If this was like the hair/eye changing mod, there might not be a problem, except the glitch where it affects me too.
VanZen Posted June 6, 2012 Author Posted June 6, 2012 all that sounds grate but why make it into a .bsa? DMRA and HGEC only, but they are custom and you only want those 2 types in your set body menu.... ok i can see that. what i would do is keep the base scripting for set body rename the body selection menu names to the body meshes folder that you will be useing for your meshes and delete the rest form the script and your mesh folder. in this case that would be the Bombshell folder if im not mistaken... im curious who you are working with now! how mysterious VanZen
Atreyu Posted June 6, 2012 Posted June 6, 2012 I wouldn't know where to find it in the scripting. You would have to have a picture of the scripting and circle what needs to be changed/removed. I'd say who, what he's also busy with other projects and it's already enough I'm talking to him about it. In fact I took over the main work because he got sick of looking at it. He already did most of it anyway; just a few things that need to get done/ironed out. In fact, I feel very close to a releasable mod.
VanZen Posted June 6, 2012 Author Posted June 6, 2012 I wouldn't know where to find it in the scripting. You would have to have a picture of the scripting and circle what needs to be changed/removed. I'd say who' date=' what he's also busy with other projects and it's already enough I'm talking to him about it. In fact I took over the main work because he got sick of looking at it. He already did most of it anyway; just a few things that need to get done/ironed out. In fact, I feel very close to a releasable mod. [/quote'] i have yet to look at it myself. im sure if he wants it in a .bsa there is a damn good reason i have 1 main project going at the moment. the Night Shadow Race in case no one knows what that is i'l show you there are a lot of things about this race that must be made perfect! the weapon in a skull wreathed in a blue aura like flame as a low lvl weapon then later to a purple vortex like aura, the first person meshes must be made to hold the weapon in the palm of your hand but it works like a mage staff. a spell must be made to soultrap and kill the victims of weaker prey to feed soulgems, and a system must be made for the soul gems to do more powerful spells using the harvested souls as magica in a way, a system must be made to give the player, better (soul) spells as the player advances in level and a script must be made to either make a set amount of soulgems 6 or 8 special soulgems as quest items that cant be dropped that hold these souls but can not be used for enchanting and i have to do that in a way that dose not conflict with the standard soulgem scripting.... lots of pen to paper on this mod.... also there has to be a Robe/armor line that works like leveled armor like normally dose in oblivion, the night shadow race will come with wings and will be fly or hover and what i mean is that you change your run animation to a fly animation it will still be named as a run animation in oblivion but it will look like your flying it will be toggled and the benefit of it is increased speed with an idle wing flap animation while your player hovers. its a lot of work so far not to mention the time in blender... my eyes hurt save me! vanZen
Atreyu Posted June 8, 2012 Posted June 8, 2012 I wouldn't know where to find it in the scripting. You would have to have a picture of the scripting and circle what needs to be changed/removed. I'd say who' date=' what he's also busy with other projects and it's already enough I'm talking to him about it. In fact I took over the main work because he got sick of looking at it. He already did most of it anyway; just a few things that need to get done/ironed out. In fact, I feel very close to a releasable mod. [/quote'] i have yet to look at it myself. im sure if he wants it in a .bsa there is a damn good reason i have 1 main project going at the moment. the Night Shadow Race in case no one knows what that is i'l show you there are a lot of things about this race that must be made perfect! the weapon in a skull wreathed in a blue aura like flame as a low lvl weapon then later to a purple vortex like aura, the first person meshes must be made to hold the weapon in the palm of your hand but it works like a mage staff. a spell must be made to soultrap and kill the victims of weaker prey to feed soulgems, and a system must be made for the soul gems to do more powerful spells using the harvested souls as magica in a way, a system must be made to give the player, better (soul) spells as the player advances in level and a script must be made to either make a set amount of soulgems 6 or 8 special soulgems as quest items that cant be dropped that hold these souls but can not be used for enchanting and i have to do that in a way that dose not conflict with the standard soulgem scripting.... lots of pen to paper on this mod.... also there has to be a Robe/armor line that works like leveled armor like normally dose in oblivion, the night shadow race will come with wings and will be fly or hover and what i mean is that you change your run animation to a fly animation it will still be named as a run animation in oblivion but it will look like your flying it will be toggled and the benefit of it is increased speed with an idle wing flap animation while your player hovers. its a lot of work so far not to mention the time in blender... my eyes hurt save me! vanZen I hope you read my PM. Those wings are a missing puzzle piece we need!
VanZen Posted June 8, 2012 Author Posted June 8, 2012 i hope the information i gave helps man. and no everyone else i dont plan to charge any one for my... Tribute to oblivion. i need a bigger work space... VanZen
Atreyu Posted June 9, 2012 Posted June 9, 2012 i hope the information i gave helps man. and no everyone else i dont plan to charge any one for my... Tribute to oblivion. i need a bigger work space... VanZen I'm afraid I have no idea how to convert .bm into .nif. I would need the actual wing mesh/textures. They could go a long way to completing the CM project.
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