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please somebody fix this file's uv mapping...


ww1541

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The UV shells are scaled about 2x bigger then the 0-1 range, in max just add an Unwrap UVW modifier above the edit mesh, open the UV editor and scale it down to fit.

Have the texture applied first so you see what your doing.

 

 

w6a13r5p3tvr1c57g.jpg

rwapw8dln1r18jp7g.jpg

 

 

 

Then just collapse to it and export.

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