ww1541 Posted May 5, 2016 Posted May 5, 2016 ok, now armor is ported complete, but uv mapping problem is not fixed. two nif armor file all can't read texture... and i dont know how to fix.....so can i request somebody who well know uv mapping job? (ex:using 3ds max -nif plugins-) hitmanBodyguard(uvmappingnotcomplete).zip
Vioxsis Posted May 5, 2016 Posted May 5, 2016 The UV shells are scaled about 2x bigger then the 0-1 range, in max just add an Unwrap UVW modifier above the edit mesh, open the UV editor and scale it down to fit. Have the texture applied first so you see what your doing. Then just collapse to it and export.
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