Eireamhoin Posted March 18, 2016 Posted March 18, 2016 So I've been trying to figure out why my characters kinda look like shit up close. For example if you do a close up on, say, Lydia's leg, you actually get this grid effect where it's shading based on the mesh...looks really odd. Plus sometimes notice these almost diagonal shadows on their faces. Been playing with shadow settings like crazy. No idea why, but I just happened to toggle off the SSAO setting in my ENB. No more crappy shadowing on her leg or face. Is there a setting I'm missing that'll make this look good, or is it just a weird result of viewing items close up with it turned on? Via my Nvidia console settings it's turned off for Skyrim. So the ENB is the only thing creating the SSAO.
Kaz Aanh Posted March 18, 2016 Posted March 18, 2016 You mean something like this? These weird blocky shadows? I think its because of too many light effects? Ie if there is a dynamic lighting nearby and you have facelight it gets glitchy af
Eireamhoin Posted March 19, 2016 Author Posted March 19, 2016 Yeah those are pretty close. Here's an image as well. You can see the geometry of the mesh on her inner thigh. Also when she has a hood on, you can see these shadow lines moving across face as the camera moves. All goes away with AO turned off. I didn't know if there was some setting I could adjust that'd smooth it out, or if I just need to keep that in mind for close up stuff. =P
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