Hectorim Posted March 6, 2016 Posted March 6, 2016 Hello, Im trying to create animation packs from animations contained in More Nasty Critters. Most creatures are easy, but I have trouble with canine family. When i set up the necessary txt file in "source" folder, it looks like this: is_example = False mcm_name = "MNC Dogs" anim_dir("MNC") anim_id_prefix("leito_canine_") anim_name_prefix("Leito Dog ") common_tags("Leito") Animation( id="anal_doggy", name="Dog Anal Doggy", tags="Dirty,Doggystyle,Bestiality,Dog", sound="Squishing", actor1=Female, actor2=CreatureMale(race="Dogs"), ) I use the .pyw script to get necessary behaviour lists, but when i use FNIS for modders, this message appears: >>Warning: Behaviored object "" not found in any BehavioredObjectList. Using "returnToDefault" as default AE.<< And the animations dont work. What am i doing wrong?
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