KilltrocityMachine Posted February 17, 2016 Posted February 17, 2016 When i add breast and/or butt bones to an armor I made in 3ds max (exported successfully, works in game) with bodyslide, as per the usual method, i cant open that model up in nifscope. I get this loooong error message. Just to be clear nifscope doesn't crash when i open the model fresh from 3ds max. The models work in game both before and after i use bodyslide. But the nifscope crash has me thinking i did something wrong when exporting from max or missed something crucial in the nifscope stage. Any advice would be welcome. The models are available so you cool cats can take a look: Edit: Oh! also, yes i am aware that the outfit has no assigned textures, but i cant imagine that would be the cause... after tbbp.nif before tbbp.nif
KilltrocityMachine Posted February 17, 2016 Author Posted February 17, 2016 Well shave my back and call me an elf, i fixed it myself!!!! Turns out i never gave the .nif a proper bsdismember skin modifier in max. In turn it ended up with a "NiSkinInstance" block in the trishape INSTEAD of what should have been the dismemberment mumbo jumbo, and in turn borked everything up... Well, the more you know.... I guess this thread is answered
Guest Posted February 17, 2016 Posted February 17, 2016 You can make yourself as "aswered" (Best answer option), and I think it can be useful for other people, so don't ask to delete it.
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