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Exported nif + skeleton to 3dsmax. Animation difficulties


BenChang

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Posted
Hi, when animating my skinned mesh + skeleton, all keyframes keep jumping back to the same position. 

 

I am following this tutorial:

 

Here are some images to illustrate the problem:

 


 


 

3. Scrubbing through the timeline, the result is that the modified keyframes 'jump' back to the Initial keyframe: http://s1124.photobucket.com/user/Vernancular/media/3_1.png.html

 

Why is this happening? I am able to animate a boneless box mesh just fine. Perhaps there is some setting that is causing the bones to keep reverting?

Posted

I am by no means an expert on this subject. Very green actually.

 

But, it looks like you might be making an edit that isn't turned into a keyframe. So, the change wouldn't be recorded. The areas between your keyframes are tweened.

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