Stapelgabler Posted October 16, 2015 Posted October 16, 2015 Hello everyone, i hope that is the right place for this. I love to make a kind of bountyhunter. Any enemy that yields i enslave and take him to the next city to get my bounty for them. But i have a little problem with this: when the NPCs start running or a fight is starting, the NPCs break their cuffs and i need to reequip the cuffs. I tried Paradise Halls, Devious Devices, Sexlab Slavery System and Wrist Binder. But they always seem to break the cuffs. Is there a way to "force" the NPC to stay in the cuffed animation ?
Mord Sif Posted October 16, 2015 Posted October 16, 2015 Put them in a devious devices yoke or armbinder and alter the "number of slotted NPCs" in the DD MCM to the required number. So if you have one you want to stay bound set that value to at least one. It's the only way I know of at the moment. I don't think there are any cuffs that will do the job.
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