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Help with making the player use packages


wulfy1

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Hi guys,

 

I have been working on mod and at one point, it would be a lot easier to just make the player use a script package, rather than depend on the player to figure out what they are supposed to do. Can anyone tell me how to force a PC to use a script package? At present, I have tried to use

 

Player.AddScriptPacage "packagename"

Playerref.evaluatepackage

 

Inside of a dialogue result script. Basically, I am trying to get the player to walk from one spot in a cell and to a chair and sit inside the same cell.

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Hi guys' date='

 

I have been working on mod and at one point, it would be a lot easier to just make the player use a script package, rather than depend on the player to figure out what they are supposed to do. Can anyone tell me how to force a PC to use a script package? At present, I have tried to use

 

Player.AddScriptPacage "packagename"

Playerref.evaluatepackage

 

Inside of a dialogue result script. Basically, I am trying to get the player to walk from one spot in a cell and to a chair and sit inside the same cell.

[/quote']

 

Interesting idea, good luck. I'm trying to do something similar to give the player (in Skyrim) headtracking but have had no success so far.

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Hey have you tried adding custom packages to the npc "player" and then triggering them with scripts? I mean I honestly don't know what I'm talking about' date=' but that idea just popped into my head...

[/quote']

 

Yeah, I tried that and could not get it to work. I figured that it was not how people made it work but figured I would try it. I think I will dissect Player Slave or if I can figure out which of the cursed armor files has the player force follow, I can look there. Sometimes you can reverse engineer stuff like this and sometimes not. Wish me luck.

 

Wulf

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Thanks, I may have to do that. I am trying a modified version of DP

s Follow Me mod and it is pretty tough to make it work the way I need it to.

 

I may just skip this process and introduce a new quest stage with some instructions but I was trying to keep it immersive. Just have to see how far I can whittle this down.

 

Wulf

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