Jump to content

xreCarsEspTweek (FONV )


liniul

Recommended Posts

Hello,

I really like the xre cars mod but I found some the cars are really slow especially up hills , on rough roads ,and used alot of fuel so I modified a few scrips on all the cars ,(cept the recon truck-maybe)  and trucks giving them a moderate amount of extra acceleration  and climbing ability, and less fuel consumption.Sees to work at least with the flat bed and t model ford i tested. The faster cars are untest .Hell i almost got up the mojave outpost in a model t ford on rough roads.!

 

Install

--------

So go download the awesome mod xre cars  0.86 on nexus ,install, and then overwrite with my esp , and perhaps get better roads .Safe driving now

 

15th May

-----------

 

 

Just changed the esp a little  include all cars  I think :) Basically the cars have about 40 per cent more grunt :)

 

Regular Truck + recon truck

-----------------------------------

Also the regular truck r I use http://www.loverslab.com/files/file/1002-xre-cars-rock-crusher-jeep-by-rez/) and recon truck a gave a little more power. You can cruise around in the regular truck at about 25-30 k/ph even on rough roads (max speed 40kmh)and they have enough climbing ability to get up to the mojave outpost .I was think of changing the regular truck to a 2 passenger plus driver, would anyone be interested?

 

Carnivore Special

----------------------

Has alot of grunt now got up to 60km/hr across the flats near rex car shop - hard to control though :)

 

 

25th may

------------

 

 

Made the fuel tanks on most models bigger , slightly more power .For example regular truck can cruise along at 20 -25 mph on many roads.

 

 


 

 

 

Tweeked it yourself (examples)

--------------------------------------------

 

 

 

 

script modified

------------------------

 XRocketCarSetupScriptNVCorvega

XRocketCarSetupScriptNVFlatbed

 XRocketCarSetupScriptNVTruck

XRocketCarSetupScriptNVTruckLarge

 

 

set XRocketCarSetupHandler.CarVelocityForwardLimit to 50            ;  max speed

set XRocketCarSetupHandler.CarDriveForce to  24            ; power forwards (NOT reversing!)
set  XRocketCarSetupHandler.ClimbForceMod to   3                ; [0--3] climbing ablity higher-better
set XRocketCarSetupHandler.CarBaseHealth to 1000   ; how much damage bf your car blows up 
XRocketCarSetupHandler.CarFuelConsumption to 1.2 ;higher the more fuel you use
set XRocketCarSetupHandler.CarBaseFuel to  100  ; can u guess what this does?

 

Note the authors comments as he/she has suggested max/min on the values.

 

 

 

 

 

Issues I have noticed

----------------------------

importing cars - save bf you pick them up

 

refueling - I found that going to the console and refueling/repairing works much better if you don't watch the animations , which fonv doesnt seem to like.

 

because the esp changes some scripts like hps, fuel tanks size etc probably best to do a clean save and install . Alternatively service at rex fuel / service stations seems to fix.

 

6th/June

 

 

just a few tweeks to my favorite cars eg recon , regular truck,flat bed,Tford

  to give them  slightly more power .Might do one more update to increase braking power and /or reverse But I think i have give  enough ideas on what scrips to modify.

 

 

 

 

XRE - CARS!.esp

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use