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-.- New Game/Existing Game Crash


Ashkandii

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So i just keep getting issues stockpiling on each other no matter how much i fix skyrim it ultimately breaks something.

 

So where do i start i use MO and you know how you run FNIS and it creates its own file itself and you have to "create mod" from it and activate it.

Well, When i do that it makes the game unplayable, literally it just crashes every save and new games despite how many mods activated.

I may also add im using 2 different animation mods that most likely overwrite each other so i dont know its crashing because its trying to run two separate animations at the very same time.

 

Second problem when i deactivate the created fnis thing and start a fresh new game it actually crashes in the alternate start area, 

before you ask i skimmed down alot of mods but i do have 2k parrallax textures ontop of realistic filter with Project ENB with 8k Fire effects so it may just be overload in Graphics i have 180 plugins which is like 40 less then my old more stabler save (somehow)

 

So im going to run some tests for the second problem just wondering if anyone has a remote idea why my created fnis thing makes the game literally unplayable.

if you need any logs, load order etc ill post them soon as i read the reply.

Load Order

 

Skyrim.esm

Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
ApachiiHair.esm
SkyTEST-RealisticAnimals&Predators.esm
ClimatesOfTamriel.esm
daymoyl.esm
ETaC - RESOURCES.esm
Schlongs of Skyrim - Core.esm
Lanterns Of Skyrim - All In One - Main.esm
RaceCompatibility.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
WetandCold.esp
RaceMenu.esp
Brawl Bugs CE.esp
iActivate.esp
RaceMenuPlugin.esp
Footprints.esp
iHUD.esp
Bathing in Skyrim - Main.esp
CharacterMakingExtender.esp
CoT-WeatherPatch.esp
Better Dynamic Snow.esp
Dead Body Collision.esp
EnhancedLightsandFX.esp
Animations.esp
CoT-WeatherPatch_Snow-10.esp
FNISSexyMove.esp
RaceMenuMorphsCBBE.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
CoT-WeatherPatch_DB.esp
Differently Ebony.esp
Requiem.esp
VioLens.esp
ETaC - Complete.esp
Serana.esp
VioLens - Requiem Patch.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
CoT-WeatherPatch_NL3.esp
Bounty Gold.esp
Hothtrooper44_Armor_Ecksstra.esp
ImmersiveFP.esp
LootandDegradation.esp
wizDynamicThings.esp
Moss Rocks.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SGEyebrows.esp
Requiem - Unofficial Patches and Dborn.esp
AOS.esp
DeadlySpellImpacts.esp
AOS2_DSI Patch.esp
AOS2_WetandCold Patch.esp
ClimatesOfTamriel-Dungeons-Hardcore.esp
ELFX - Exteriors.esp
ETaC - Dragon Bridge South.esp
3DNPC.esp
FCO - Follower Commentary Overhaul.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
HarvestOverhaul.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
RealisticNeedsandDiseases.esp
Inigo.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
Hothtrooper44_ArmorCompilation.esp
Chesko_Frostfall.esp
RND_ETaC-Patch.esp
Remodeled Armor - Vanilla Replacer.esp
Requiem - Immersive Weapons and Armor.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
Schlongs of Skyrim.esp
SkyUI.esp
Hunterborn.esp
Skyrim_Sexy_LoadScreens.esp
towConversation.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
Requiem - Resources.esp
RequiemSurvivalExperience.esp
Hunterborn_RND-Patch.esp
Complete Crafting Overhaul_Remade.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
COR-CraftingOverhaulReqtified.esp
RND_Requiem-Patch.esp
ETaC - Complete ELFX Patch.esp
ELFXEnhancer.esp
ClimatesOfTamriel-Interiors-Warm.esp
RevampedExteriorFog.esp
ENB Snow FX.esp
Skyrim Radioactive - Interiors.esp
fallentreebridges.esp
Immersive Orc Strongholds.esp
BHTNF_Eli.esp
Further Dark Dungeons for ENB.esp
Hunterborn_Requiem-Patch.esp
Hunterborn_Frostfall-Patch.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
imp_helm_legend.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
SkyFalls + SkyMills + DG + DB.esp
Skyrim Radioactive - Windhelm Docks.esp
Skyrim Radioactive - Solitude Docks.esp
Immersive Solstheim.esp
OBIS.esp
AMB Glass Variants Lore.esp
OBIS - Requiem Patch.esp
ethereal_elven_overhaul.esp
Requiem - EEO.esp
Bijin Wives.esp
OBISDB.esp
ETaC - Complete LoS Patch.esp
ETaC - Better Dynamic Snow Patch.esp
WATER DB.esp
BFT Ships and Carriages.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
WATER-RND Legendary Patch.esp
WATER.esp
Bathing in Skyrim - Water for WATER (Vanilla).esp
Bathing in Skyrim - Water for WATER (Dragonborn).esp
Requiem - SkyTest.esp
Cloaks.esp
1nivWICCloaks.esp
CFR-CloaksForRequiem.esp
1nivWICSkyCloaksPatch.esp
Requiem - Audio Overhaul for Skyrim.esp
AOS2_CoT3_1_patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch_SupStorms.esp
AOS2_SupremeStorms_CoT Patch.esp
Requiem - Hearthfire.esp
Bijin Warmaidens.esp
ELFX - NoBreezehome.esp
TradeBarter.esp
Point The Way.esp
SMIM-Merged-All.esp
ETaC - Complete BFT Patch.esp
ETaC - Complete Requiem Patch.esp
ETaC - Complete EEO Patch.esp
Immersive Patrols II.esp
RND_AnimalLoot.esp
Requiem - Height Adjusted Races with True Giants.esp
Height Adjusted Races.esp
ShowersInInns.esp
AOS2_Requiem Patch.esp
AOS2_WAF Patch.esp
SofiaFollower.esp
WATER Plants.esp
FNISspells.esp
Sneak Tools.esp
Apocalypse - The Spell Package.esp
Real Clouds.esp
Apocalypse - More Apocalypse.esp
Apocalypse - Requiem Compatibility Patch.esp
Apocalypse - More Apocalypse - Requiem Compatibility Patch.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
TheEyesOfBeauty.esp
WATER DG.esp
Bathing in Skyrim - Water for WATER (Dawnguard).esp
dD - Enhanced Blood Main.esp
AOS2_EBT Patch.esp
Alternate Start - Live Another Life.esp
ASIS-Dependency.esp
Requiem for the Indifferent.esp

Squirtle

 

swaggster_squirtle_by_ashleyclaire-d5dss

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I am not familiar with MO, but to get this out of the way we need to go through the usual rigamarole of basic mod trouble shooting. So let's run down the list:

On FNIS: make sure you have the most recent version. Check the nexus and verify you have the newest version (according to my NMM I had the most updated version, but when I check the actual Nexus page, turns out the NMM lied to me)

http://www.nexusmods.com/skyrim/mods/11811/?

 

Secondly post your LO. In NMM, just go to the plugins tab and on the left colum, there is a large export button. Copy-pasta here. While I can't really troubleshoot very well based off your LO, there are others who probably can.

 

Thirdly, run BOSS - and if you don't have BOSS...how have you been playing Skyrim all these years?

https://boss-developers.github.io/

 

Fourthly (and really should have been first) make sure you have the lastest version of Skyrim and SKSE

 

Fifthly, BOSS can typically find errors on it's own, but, it doesn't hurt to have Wrye check these things for you. Make sure you got the proper dependancies and Masters installed.

 

Oh, and don't forget to make sure you have all the Unofficial patches installed:

USKP

http://www.nexusmods.com/skyrim/mods/19

UDGP

http://www.nexusmods.com/skyrim/mods/23491

UDBP

http://www.nexusmods.com/skyrim/mods/31083

UHFP

http://www.nexusmods.com/skyrim/mods/25127

UHRP

http://www.nexusmods.com/skyrim/mods/31255

 

Lastly: The best way, but also the epitome of tedium, would be to disable all mods and turn on ~5 at a time until your game crashes, then turn off mods one at a time until you locate the trouble mod. Also, maybe an artifact of my Oblivion modding days, but I know Oblivion did not like it when you throw 100 new mods at it at once, so, you may find turning a few on at a time will help it handle the new load better.

 

After running all these steps we can move on with trouble shooting :)

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Hello mr Flyte.

One i use the new LOOT Beta which is more useful to this day.

Secondly everything you just stated will not work. why?

 

i recently upgraded my whole computer including MOBO and HDDs so everything is a fresh install everything is updated as of 23rd of April.

And doing the re-activate mod thingy-me-jiggy, it doesn't work.

now see since your not familiar with MO this is a matter you simply cannot solve. why?

Because in MO you run FNIS and it creates a file from the generated FNIS which you make it a mod itself and by activating it, it makes the game crash on any save and new game, deactivating it completely fixes everything.

All Unofficial patches are downloaded.

 

Appreciate your contribution though.

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Okay, well you post came off slightly condescending, which I don't really appreciate.

 

If the deactivate, reactivate method doesn't work then this is a game related issue. Verify your steam cache.

As for not being able to solve because I don't use the software: This is such a blatantly ignorant response. Yes, I am not familiar with that software, but the bugs presented in the game are still the bugs I have had to deal with. Using the wonderful power of deduction: If game crashes from the FNIS esp, then obviously the FNIS esp is the culprit. So, I would suggest re-running your FNIS and making sure you have selected the proper patches, in addition, I would try running FNIS outside of MO and see if the same results happen.

 

 

Beyond this point, I will make sure not to contribute any more help. Best of luck.

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Didn't mean to sound so rude but if i put it bluntly to my knowledge this matter is out of your hands and admittedly I like to put things as realistic as possible despite it sounding disrespectful in anyway its just that if  you haven't used MO for yourself you wouldn't fully understand the issue considering the newly created FNIS does not come with .esp's just meshes nothing else.

and running FNIS outside MO will do nothing its something FNIS is doing because its the files FNIS is generating itself no matter how or where i run it the same outcome will happen, it will eventually crash on loading saves despite my best efforts.

But it seems this is an issue with animations mod I installed myself and not FNIS's issue, its the fact its generating two of the same animations at once which is obviously causing a massive issue. 

But I'm going to close this issue mainly because it seems the issue cannot be helped unless someone has experienced same issue.

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