Ashkandii Posted April 24, 2015 Posted April 24, 2015 So i just keep getting issues stockpiling on each other no matter how much i fix skyrim it ultimately breaks something. So where do i start i use MO and you know how you run FNIS and it creates its own file itself and you have to "create mod" from it and activate it. Well, When i do that it makes the game unplayable, literally it just crashes every save and new games despite how many mods activated. I may also add im using 2 different animation mods that most likely overwrite each other so i dont know its crashing because its trying to run two separate animations at the very same time. Second problem when i deactivate the created fnis thing and start a fresh new game it actually crashes in the alternate start area, before you ask i skimmed down alot of mods but i do have 2k parrallax textures ontop of realistic filter with Project ENB with 8k Fire effects so it may just be overload in Graphics i have 180 plugins which is like 40 less then my old more stabler save (somehow) So im going to run some tests for the second problem just wondering if anyone has a remote idea why my created fnis thing makes the game literally unplayable. if you need any logs, load order etc ill post them soon as i read the reply. Load Order Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm ApachiiHair.esm SkyTEST-RealisticAnimals&Predators.esm ClimatesOfTamriel.esm daymoyl.esm ETaC - RESOURCES.esm Schlongs of Skyrim - Core.esm Lanterns Of Skyrim - All In One - Main.esm RaceCompatibility.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp WetandCold.esp RaceMenu.esp Brawl Bugs CE.esp iActivate.esp RaceMenuPlugin.esp Footprints.esp iHUD.esp Bathing in Skyrim - Main.esp CharacterMakingExtender.esp CoT-WeatherPatch.esp Better Dynamic Snow.esp Dead Body Collision.esp EnhancedLightsandFX.esp Animations.esp CoT-WeatherPatch_Snow-10.esp FNISSexyMove.esp RaceMenuMorphsCBBE.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch_DB.esp Differently Ebony.esp Requiem.esp VioLens.esp ETaC - Complete.esp Serana.esp VioLens - Requiem Patch.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp CoT-WeatherPatch_NL3.esp Bounty Gold.esp Hothtrooper44_Armor_Ecksstra.esp ImmersiveFP.esp LootandDegradation.esp wizDynamicThings.esp Moss Rocks.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SGEyebrows.esp Requiem - Unofficial Patches and Dborn.esp AOS.esp DeadlySpellImpacts.esp AOS2_DSI Patch.esp AOS2_WetandCold Patch.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Exteriors.esp ETaC - Dragon Bridge South.esp 3DNPC.esp FCO - Follower Commentary Overhaul.esp HearthfireMultiKid.esp HearthfireMultiKid_LastName.esp HarvestOverhaul.esp SkyTEST-RealisticAnimals&Predators-Dawnguard.esp RealisticNeedsandDiseases.esp Inigo.esp AmazingFollowerTweaks.esp Immersive Weapons.esp Hothtrooper44_ArmorCompilation.esp Chesko_Frostfall.esp RND_ETaC-Patch.esp Remodeled Armor - Vanilla Replacer.esp Requiem - Immersive Weapons and Armor.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp Schlongs of Skyrim.esp SkyUI.esp Hunterborn.esp Skyrim_Sexy_LoadScreens.esp towConversation.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp Requiem - Resources.esp RequiemSurvivalExperience.esp Hunterborn_RND-Patch.esp Complete Crafting Overhaul_Remade.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp COR-CraftingOverhaulReqtified.esp RND_Requiem-Patch.esp ETaC - Complete ELFX Patch.esp ELFXEnhancer.esp ClimatesOfTamriel-Interiors-Warm.esp RevampedExteriorFog.esp ENB Snow FX.esp Skyrim Radioactive - Interiors.esp fallentreebridges.esp Immersive Orc Strongholds.esp BHTNF_Eli.esp Further Dark Dungeons for ENB.esp Hunterborn_Requiem-Patch.esp Hunterborn_Frostfall-Patch.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp imp_helm_legend.esp Weapons & Armor_TrueWeaponsLvlLists.esp SkyFalls + SkyMills + DG + DB.esp Skyrim Radioactive - Windhelm Docks.esp Skyrim Radioactive - Solitude Docks.esp Immersive Solstheim.esp OBIS.esp AMB Glass Variants Lore.esp OBIS - Requiem Patch.esp ethereal_elven_overhaul.esp Requiem - EEO.esp Bijin Wives.esp OBISDB.esp ETaC - Complete LoS Patch.esp ETaC - Better Dynamic Snow Patch.esp WATER DB.esp BFT Ships and Carriages.esp SkyTEST-RealisticAnimals&Predators-Dragonborn.esp WATER-RND Legendary Patch.esp WATER.esp Bathing in Skyrim - Water for WATER (Vanilla).esp Bathing in Skyrim - Water for WATER (Dragonborn).esp Requiem - SkyTest.esp Cloaks.esp 1nivWICCloaks.esp CFR-CloaksForRequiem.esp 1nivWICSkyCloaksPatch.esp Requiem - Audio Overhaul for Skyrim.esp AOS2_CoT3_1_patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_SupStorms.esp AOS2_SupremeStorms_CoT Patch.esp Requiem - Hearthfire.esp Bijin Warmaidens.esp ELFX - NoBreezehome.esp TradeBarter.esp Point The Way.esp SMIM-Merged-All.esp ETaC - Complete BFT Patch.esp ETaC - Complete Requiem Patch.esp ETaC - Complete EEO Patch.esp Immersive Patrols II.esp RND_AnimalLoot.esp Requiem - Height Adjusted Races with True Giants.esp Height Adjusted Races.esp ShowersInInns.esp AOS2_Requiem Patch.esp AOS2_WAF Patch.esp SofiaFollower.esp WATER Plants.esp FNISspells.esp Sneak Tools.esp Apocalypse - The Spell Package.esp Real Clouds.esp Apocalypse - More Apocalypse.esp Apocalypse - Requiem Compatibility Patch.esp Apocalypse - More Apocalypse - Requiem Compatibility Patch.esp Sneak Tools Vanilla Hoods.esp Sneak Tools Vanilla Masks.esp TheEyesOfBeauty.esp WATER DG.esp Bathing in Skyrim - Water for WATER (Dawnguard).esp dD - Enhanced Blood Main.esp AOS2_EBT Patch.esp Alternate Start - Live Another Life.esp ASIS-Dependency.esp Requiem for the Indifferent.esp Squirtle
MrFlyte Posted April 25, 2015 Posted April 25, 2015 I am not familiar with MO, but to get this out of the way we need to go through the usual rigamarole of basic mod trouble shooting. So let's run down the list: On FNIS: make sure you have the most recent version. Check the nexus and verify you have the newest version (according to my NMM I had the most updated version, but when I check the actual Nexus page, turns out the NMM lied to me) http://www.nexusmods.com/skyrim/mods/11811/? Secondly post your LO. In NMM, just go to the plugins tab and on the left colum, there is a large export button. Copy-pasta here. While I can't really troubleshoot very well based off your LO, there are others who probably can. Thirdly, run BOSS - and if you don't have BOSS...how have you been playing Skyrim all these years? https://boss-developers.github.io/ Fourthly (and really should have been first) make sure you have the lastest version of Skyrim and SKSE Fifthly, BOSS can typically find errors on it's own, but, it doesn't hurt to have Wrye check these things for you. Make sure you got the proper dependancies and Masters installed. Oh, and don't forget to make sure you have all the Unofficial patches installed: USKP http://www.nexusmods.com/skyrim/mods/19 UDGP http://www.nexusmods.com/skyrim/mods/23491 UDBP http://www.nexusmods.com/skyrim/mods/31083 UHFP http://www.nexusmods.com/skyrim/mods/25127 UHRP http://www.nexusmods.com/skyrim/mods/31255 Lastly: The best way, but also the epitome of tedium, would be to disable all mods and turn on ~5 at a time until your game crashes, then turn off mods one at a time until you locate the trouble mod. Also, maybe an artifact of my Oblivion modding days, but I know Oblivion did not like it when you throw 100 new mods at it at once, so, you may find turning a few on at a time will help it handle the new load better. After running all these steps we can move on with trouble shooting
Ashkandii Posted April 25, 2015 Author Posted April 25, 2015 Hello mr Flyte. One i use the new LOOT Beta which is more useful to this day. Secondly everything you just stated will not work. why? i recently upgraded my whole computer including MOBO and HDDs so everything is a fresh install everything is updated as of 23rd of April. And doing the re-activate mod thingy-me-jiggy, it doesn't work. now see since your not familiar with MO this is a matter you simply cannot solve. why? Because in MO you run FNIS and it creates a file from the generated FNIS which you make it a mod itself and by activating it, it makes the game crash on any save and new game, deactivating it completely fixes everything. All Unofficial patches are downloaded. Appreciate your contribution though.
MrFlyte Posted April 25, 2015 Posted April 25, 2015 Okay, well you post came off slightly condescending, which I don't really appreciate. If the deactivate, reactivate method doesn't work then this is a game related issue. Verify your steam cache. As for not being able to solve because I don't use the software: This is such a blatantly ignorant response. Yes, I am not familiar with that software, but the bugs presented in the game are still the bugs I have had to deal with. Using the wonderful power of deduction: If game crashes from the FNIS esp, then obviously the FNIS esp is the culprit. So, I would suggest re-running your FNIS and making sure you have selected the proper patches, in addition, I would try running FNIS outside of MO and see if the same results happen. Beyond this point, I will make sure not to contribute any more help. Best of luck.
Ashkandii Posted April 25, 2015 Author Posted April 25, 2015 Didn't mean to sound so rude but if i put it bluntly to my knowledge this matter is out of your hands and admittedly I like to put things as realistic as possible despite it sounding disrespectful in anyway its just that if you haven't used MO for yourself you wouldn't fully understand the issue considering the newly created FNIS does not come with .esp's just meshes nothing else. and running FNIS outside MO will do nothing its something FNIS is doing because its the files FNIS is generating itself no matter how or where i run it the same outcome will happen, it will eventually crash on loading saves despite my best efforts. But it seems this is an issue with animations mod I installed myself and not FNIS's issue, its the fact its generating two of the same animations at once which is obviously causing a massive issue. But I'm going to close this issue mainly because it seems the issue cannot be helped unless someone has experienced same issue.
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