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Is there any way to see the list of registered animations and their tags?


BurnyD

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Posted

I know of the list on GitLab, but I'm pretty sure it isn't up to date, and even if it were I'm interested in seeing what is registered in my game.

 

Thanks!

Posted

Create a script somewhere and use this as the code (you may want to change the main function name or change it to an event depending how you will run this script in the game).

Remember to set the properties for the script.

 

sslAnimationSlots property AnimSlots Auto
SexLabFramework Property SexLab Auto


Function traceAnims()
  int totAnims = 0
  int numActors = 0
  while (numActors < 6)
    sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(numActors, "", "", RequireAll = true)
    int i = anims.length
    while(i)
      i -= 1
      totAnims += 1
      String theTags = ""
      int numTags = anims[i].Tags.length
      while (numTags)
        numTags -= 1
        thetags += anims[i].Tags[numTags] +", "
      endWhile
      Debug.Trace(totAnims + ") " anims[i].Registry + ": " + anims[i].Name + " Tags: " + theTags + " numMales=" + anims[i].MaleCount() + " numFemales=" + anims[i].FemaleCount() + " numActors=" + numActors)
    endWhile
  endWhile
endFunction

In your papyrus.log you will see the list of all the registered animations with a set of info for each one.

 

 

 

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