BurnyD Posted April 2, 2015 Posted April 2, 2015 I know of the list on GitLab, but I'm pretty sure it isn't up to date, and even if it were I'm interested in seeing what is registered in my game. Thanks!
Guest Posted April 2, 2015 Posted April 2, 2015 Create a script somewhere and use this as the code (you may want to change the main function name or change it to an event depending how you will run this script in the game). Remember to set the properties for the script. sslAnimationSlots property AnimSlots Auto SexLabFramework Property SexLab Auto Function traceAnims() int totAnims = 0 int numActors = 0 while (numActors < 6) sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(numActors, "", "", RequireAll = true) int i = anims.length while(i) i -= 1 totAnims += 1 String theTags = "" int numTags = anims[i].Tags.length while (numTags) numTags -= 1 thetags += anims[i].Tags[numTags] +", " endWhile Debug.Trace(totAnims + ") " anims[i].Registry + ": " + anims[i].Name + " Tags: " + theTags + " numMales=" + anims[i].MaleCount() + " numFemales=" + anims[i].FemaleCount() + " numActors=" + numActors) endWhile endWhile endFunction In your papyrus.log you will see the list of all the registered animations with a set of info for each one.
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