Miccoatli Posted December 6, 2014 Posted December 6, 2014 Hi I started working with hdt.xml and bodyslide and I am modifying all armours to fit the exact body I have. I had no problem with bones and such, but I noticed constant breast bounce with the armour on. Without armour it works well, but once equipped the breasts don't stop bouncing. what I did: 1) loaded my body as reference 2) loaded some armour (for example studded leather armour) 3) removed original body in the .nif, added body from reference 4) reshaped armour to fit the body 5) copied bones profit... almost... until I noticed this bug . Does anyone know how to get rid of it?
powerofvoid Posted December 6, 2014 Posted December 6, 2014 Wait... No wonder armor offers so little protection without extensive tempering and skill training: it's basically body-paint! (IMO, doubling your effective durability should be the basic level of "heavy" armor, not what you get about midway through the game)
Miccoatli Posted December 6, 2014 Author Posted December 6, 2014 What? O.o was there some hidden meaning?
Miccoatli Posted December 8, 2014 Author Posted December 8, 2014 Stil nothing? . I managed removing the bounce from armour I want to be static by removing the breast bone (so steel plate doesn't bounce, which is nice ) But I have problems with light armours.
ThatGuyJonus Posted December 10, 2014 Posted December 10, 2014 so you want no bouncing at all with armor equipped? If you want the armor to control the bounce you will either need to make multiple xmls and reference each to each specific armor, or repaint the breast bones to either be lighter or heavier to control the Bounce. Like in outfit studio the paint goes from dark blue to red, red being the HEAVIEST painting, meaning the bone will influence the vertices the most of all the bones involved.
powerofvoid Posted December 10, 2014 Posted December 10, 2014 Shouldn't it be a simple matter of telling whoever makes the armor meshes, "when an armor is supposed to be made of rigid material, like metal, you shouldn't have the mesh tell the engine that it should jiggle like Jell-O"?
xijie Posted December 13, 2014 Posted December 13, 2014 I assume for light armor you're looking for somewhere between 'jiggle like jello-o' and 'rigid like steel?' Rather than removing the breast bone entirely, try cutting the weight on the breast bones in half. Edit: Upon rereading your first post, I'd say that the 'bug' is creeping in when you do that last step, 'copying the bone weights.' That is why powerofvoid is saying 'it's basically body-paint;' if you want to modify the amount of jiggle, you have to go back and modify the bone weights manually.
Miccoatli Posted December 13, 2014 Author Posted December 13, 2014 Ok, thanks for the hint I will try that. Basicly, solid like steel means remove breast bone. Because steel does not bend for boobs . But for light I want less jiggle than no armour but There should be some at least.
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