Blah Blahson Posted August 16, 2014 Posted August 16, 2014 So I decided to modify the female Shrouded Cowl so that the hood and mask fits Argonians, and I did this using Outfit Studio. The mesh came out okay, but the problem is that it is now attached to my feet. I opened it up in Nifskope and figured why it might be like this, but any changes I make using Nifskope don't seem to work. I'm an amateur at this, but it looks like the node and the mesh aren't aligned, and any change I make to reposition the mesh also repositions the node, and vice-versa. It looks like it might be a simple change that I haven't figured out yet, and I'd appreciate any help. Unfortunately I'm not allowed to post any images or attach the nif.
pornphile Posted August 16, 2014 Posted August 16, 2014 You need at least 1 post to be able to post attachments. Spambots and such
Blah Blahson Posted August 16, 2014 Author Posted August 16, 2014 Yeah I figured about the anti spambot measures. Anyway here is the nif if anyone wants to take a look at it. I pulled it straight from the bsa, so something must have happened while going through Outfit Studio. dbarmorhood_arg_0.nif
Vioxsis Posted August 16, 2014 Posted August 16, 2014 Looks as though OS changed the centre of the mesh but not the bones. Try this, i have not tested it. dbarmorhood_arg_0.nif
Blah Blahson Posted August 16, 2014 Author Posted August 16, 2014 Looks as though OS changed the centre of the mesh but not the bones. Try this, i have not tested it. Perfect, thanks. There is some clipping with males though, but that doesn't apply to me. What did you do to fix this? I need to keep it in mind if I change some helmets later.
Vioxsis Posted August 16, 2014 Posted August 16, 2014 I don't like using Nifskope so i imported the mesh into 3ds max, along with the female Argonian head mesh and skeleton, adjusted it and exported. But you should be able to do it in nifskope by right clicking the mesh and go to "transform > edit" then change the X, Y, Z axis to where you want it click "accept" then right click the mesh again and go "transform > apply" a warning will pop up pick "try anyway" and then save the nif. Remember to make a copy of the nif before you start editing it, just in case shit goes wrong. You can also do this in blender or probably OS.
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