Kurg4n Posted June 22, 2014 Posted June 22, 2014 Hi, I've been creating a couple of additional creature animations, and have successfully added them to Sexlab. Now I have some animations for 2 canines which will not work in game. Here's the section that I added in sslcreatureanimationdefaults.psc (copied and modified from SpiderDouble). ... RegisterAnimation("CanineDouble") ... function CanineDouble(int id) sslBaseAnimation Base = Create(id) Base.Name = "(Dog) Double" Base.SoundFX = Squishing Base.SetRaceIDs(Dogs) int a1 = Base.AddPosition(Female, addCum=VaginalAnal) Base.AddPositionStage(a1, "Canine_Double_A1_S1") Base.AddPositionStage(a1, "Canine_Double_A1_S2") int a2 = Base.AddPosition(Creature) Base.AddPositionStage(a2, "Dog_Double_A2_S1") Base.AddPositionStage(a2, "Dog_Double_A2_S2") int a3 = Base.AddPosition(Creature) Base.AddPositionStage(a3, "Dog_Double_A3_S1") Base.AddPositionStage(a3, "Dog_Double_A3_S2") Base.AddTag("Creature") Base.AddTag("Gangbang") Base.AddTag("Vaginal") Base.AddTag("Anal") Base.Save(id)endFunction FNIS for those anims is all done and works. The animation registers with Sexlab and is displayed in the "Toggle creatures" area. When I try to start it using mass matchmaker (which works for all other animations involving multiple creatures), only animations for one creature will be chosen by Sexlab. Log after mass matchmaker selecting two Dogs (00023A92) and self: [06/22/2014 - 01:36:21PM] -- SexLab -- Import: Animation Profile #1 imported with (0) values...[06/22/2014 - 01:36:21PM] SexLab Loaded CurrentVerison: 15700[06/22/2014 - 01:36:37PM] [slainternalscr ]: Dog got 2 exposure for seeing naked start[06/22/2014 - 01:36:37PM] [slainternalscr ]: Dog got 2 exposure for seeing naked start[06/22/2014 - 01:36:48PM] -- SexLab -- NOTICE: ValidateActor(start) -- TRUE -- Cache MISS[06/22/2014 - 01:36:51PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State[06/22/2014 - 01:36:51PM] -- SexLab -- NOTICE: ValidateActor(start) -- TRUE -- Cache HIT[06/22/2014 - 01:36:51PM] -- SexLab -- [sslActorAlias ]: Slotted 'start'[06/22/2014 - 01:36:51PM] -- SexLab -- NOTICE: ValidateActor(Dog) -- TRUE -- Cache MISS[06/22/2014 - 01:36:51PM] -- SexLab -- [sslActorAlias ]: Slotted 'Dog'[06/22/2014 - 01:36:52PM] -- SexLab -- NOTICE: Found Animations(5): (Dog) Doggystyle, (Dog) Dominate, (Dog) Missionary, (Dog) Doggystyle 3, (Dog) Missionary2,[06/22/2014 - 01:36:52PM] -- SexLab -- Thread[0] - Adjustment Profile: CanineDoggystyle.Adjust.BretonRaceF.DogRaceC[06/22/2014 - 01:36:55PM] -- SexLab -- Thread[0] - Event Hook: AnimationStart Since there is no other gangbang anim for dogs yet, is there something special that needs to be done for that "new" race to work with that? SexLab version is v157.
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