windbrand123 Posted June 12, 2014 Posted June 12, 2014 My character has a neck seam problem, though it's not the usual problem with mesh gap, this one seems to be a lighting/colour problem, where the head is much darker than the rest of the body and reacts more heavily to the specular settings in ENB (same increase in specular lighting will make body slightly shinier but make head much shinier). Screenshot: http://i.imgur.com/1HOLSPU.jpg Does anyone know how to correct this problem? I'm using Sevenbase body (B-cup version) and SG Textures Renewal.
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