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Different colour/lighting on head


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My character has a neck seam problem, though it's not the usual problem with mesh gap, this one seems to be a lighting/colour problem, where the head is much darker than the rest of the body and reacts more heavily to the specular settings in ENB (same increase in specular lighting will make body slightly shinier but make head much shinier).

Screenshot: http://i.imgur.com/1HOLSPU.jpg

 

1HOLSPU.jpg

 

 

 

Does anyone know how to correct this problem?

I'm using Sevenbase body (B-cup version) and SG Textures Renewal.

 

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