Jump to content

FNIS and what to do? Animations won't start


Recommended Posts

Posted

So I'm having issues with the animation starting for sexlab supported mods. The characters will strip and face each other and the sound effects play but nothing else occurs. I've never used mods before so explain like I'm five. 

 

I did the FNIS thing but it won't let me run it. This is what I get: 

 

Generate FNIS Behavior files for Users V5.0.2
 
Call this tool:
- After installing FNIS, or any mod that uses FNIS
- After deinstallation of any mod that uses FNIS 
   (IMPORTANT, or else all charactes will FREEZE!!!)
 
If I click on 'Update FNIS Behavior' this is what I get: 
 
ERROR(5): Access to the path 'C:\Windows\system32\temporary_logs\' is denied.
 
 
So any help will be appreciated. I've been spending hours trying to figure it out. 
 
 
Posted

Ok I watched a video on how to install SKSE and I think I did it right. Now when I run FNIS this is what I get. 

 

FNIS Behavior V5.0.2   5/20/2014 12:16:31 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
Generator: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
 
Reading FNIS V5.0.2 ...
Reading FNISBase V5.0.2 ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading SexLab V?.? ...
Reading SexLabCreature V?.? ...
Reading SexLabDefeat V?.? ...
 
All Anim Lists scanned. Generating Behavior Files ...
Generating animationsetdatasinglefile.txt ...
 
Creature Pack not installed
 
 ( 9 paired, 0 kill animations) - 0_master usage: 2.9 %
 1272 animations for 6 mods successfully included (character)
 1 Warning(s).
Posted

So should I delete the customer skeleton I have now, which is XP32 Maximum Skeleton before downloading that or just add it?

 

Also, with the patches I would not even know where to start, there are a ton of them 

Posted

No you have the right skeleton just check the skeleton arm patch check box and run FNIS again that should take care of the warning.

Posted

Ah thank you nutluck! I'll try this tonight & post my results.

 

Keep in mind this may or may not fix your problem with the animations not starting. But this will fix the problem with the warning you are getting.

Posted

Understood. If it doesn't then I will probably have to go about reinstalling Framework manually as I did it through Nexus.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...