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Way to audit available animations?


Fredas

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I'm working on making a variety of enhancements to PuppetMaster, in part because said mod seems to currently reside in abandonwareland.  Some of its code is out of sync with SexLab and possibly its other dependencies (ZaZ, etc.).  This may be the reason why at least one of the animations it utilizes is quite incongruent with the command used to trigger it.  Either way, the animation is wrong.

 

So I'm going to fix that.  To do so, I need to have some means of testing all the available animations that are shared between two actors, so I can choose the most appropriate one.  I figure there's probably a more convenient and thorough method available than, say, using Matchmaker to gradually, randomly develop a likely incomplete picture.

 

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