evilsqueegee Posted January 12, 2014 Share Posted January 12, 2014 I've noticed that my daggers are now sheathing on the back of my hip ever since installing Sexlab. While this is cool and all, the effect is completely lost as I am almost always wearing a cloak from either Cloaks of Skyrim, or Winter is Coming - which results in more clipping than I'd like (and even if it didn't, the cloak would hide the daggers anyways.) After looking around, I think that weapon sheathing is the result of skeletons, right? Does Sexlab come packaged with a skeleton that alters this? If so, how difficult would it be to get a skeleton that didn't do this? Should I steer my investigations elsewhere? I've been hesitant to do *anything* with custom skeletons for fear of breaking the FNIS animations I'm using - sexlab and others, so much so that I've avoided Dual Sheath Redux for a while now, and haven't looked into BBP.So I supose this is more than just a dagger sheathing question - a skeleton compatability question. What *is* the skeleton, how difficult is it to change, how can I determine what skeletons are compatable with what animations, etc? Link to comment
criswolf09 Posted January 12, 2014 Share Posted January 12, 2014 Use XPMS from nexus and dual sheath redux to solve the problem. Link to comment
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