Thehunteroftruth Posted January 2, 2014 Posted January 2, 2014 Hi guys, first of all let me say that i'm not very confident with the tools u need to use to modify armors in general. Today i downloaded nifskope trying to remove an armor part without success cause it belonged to a "bigger block" so i coudn't elminate that without eliminating the rest. Any help for this matter? Also i would like to replace the textures of this armor with textures that belongs to another armor that i downloaded, but i really don't know how to do that. Any help is appreciated, thanks in advance!
Golod Posted January 2, 2014 Posted January 2, 2014 Attach nif file and specify what part you want to be removed.
Thehunteroftruth Posted January 2, 2014 Author Posted January 2, 2014 Attach nif file and specify what part you want to be removed. sure thanks for help ^^ This is a sceenshot to show you the parts that i want to be removed Basically i want to eliminate the collar, the net shirt and the last part of the body with the metallic panty thanks again for help cuirass_0.nif cuirass_1.nif
Golod Posted January 2, 2014 Posted January 2, 2014 Here you go. If there's a problem, let me know where I can download this mod so I can test it ingame with textures.
Thehunteroftruth Posted January 2, 2014 Author Posted January 2, 2014 Here you go. If there's a problem, let me know where I can download this mod so I can test it ingame with textures. You really don't know how much i am grateful for this! Really thanks a loottttttttttttttttttttttt! However i found that unfortunately the armor is broken with black vertices when i use it at my favourite weight (0.5), while it's perfect at 0 and 1. The armor comes from here: http://www.nexusmods.com/skyrim/mods/25846/? it's called viridinium hauberk and the texture i wished to apply from here : http://www.nexusmods.com/skyrim/mods/3104/? Thanks again for help =)
Golod Posted January 2, 2014 Posted January 2, 2014 I usually don't bother converting both meshes so I forgot that number of vertices should stay the same. Here's fixed and tested version. zTeraviridinium.7z
Thehunteroftruth Posted January 3, 2014 Author Posted January 3, 2014 I usually don't bother converting both meshes so I forgot that number of vertices should stay the same. Here's fixed and tested version. Tested just now, it works great thanks ^^ I just need to apply those damned textures now, how can i do that?
Thehunteroftruth Posted January 4, 2014 Author Posted January 4, 2014 Daily bump! I've still not solved the problem of textures =\
Guest Ragna_Rok Posted January 4, 2014 Posted January 4, 2014 first of all, texturing armor is a special thing. if you have some stuff, and make a retex, like chaning color from blue to yellow, that doesnt take long. but what you try to do is basically taking a very highly detailed from someone that definitely knows his business, and put it over to another armor. in short: the nif file is the meshes, the dds file the textures. theres one important part you also have to think about, its the so called "uv-meshing" that basically defines how your dds-file is wrapped around the nif. now, if you as an easy example, would want regular steel armor to look daedric... whoa. this is not out of my league, but i would have to waist like a whole week or so for that. maybe there are ppl more skilled texture-wise around here, but oh boy, that wont be easy.
Thehunteroftruth Posted January 5, 2014 Author Posted January 5, 2014 first of all, texturing armor is a special thing. if you have some stuff, and make a retex, like chaning color from blue to yellow, that doesnt take long. but what you try to do is basically taking a very highly detailed from someone that definitely knows his business, and put it over to another armor. in short: the nif file is the meshes, the dds file the textures. theres one important part you also have to think about, its the so called "uv-meshing" that basically defines how your dds-file is wrapped around the nif. now, if you as an easy example, would want regular steel armor to look daedric... whoa. this is not out of my league, but i would have to waist like a whole week or so for that. maybe there are ppl more skilled texture-wise around here, but oh boy, that wont be easy. Yeah i figured that one day ago when i lost a bit of time. The problem here (apart from the time that it will eventually take) is the entire process. I really don't mind losing even some hours just to retexture a very small part of the armor, as long as i will be' able to continue even a little by little.
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