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Three questions on LoversCreature


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I wonder how I would go about if I want to remove certain creatures from being affected by LoversCreature? Do I just remove them from the xLoversCmnGetCreatureType script? For instance:

 

elseif( me.ModelPathIncludes "\Rat\" == 1 )

;Rat

SetFunctionValue 230

 

Which brings me to my second question. I'm using the Construction Set Extender and when I try to change something in that script, CSE and the computer freezes so I have to reboot it. Has happened three times in a row. Any tips on how to successfully edit it?

 

Lastly, I wonder how I would go about to to disable the spawns of Hitodes/Mushrooms after sex? (That might be added by LoversCreatureExtender perhaps - not sure.)

 

 

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Construction Set Extender is nice (if it works for you. Crashes and burns on Windows2000) but are you sure it's using the OBSE editor as well? This is vital! I always thought that it was impossible to use one without the other but I could be wrong. Does it crash with the normal+OBSE editor?

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Guest Donkey
I wonder how I would go about if I want to remove certain creatures from being affected by LoversCreature? Do I just remove them from the xLoversCmnGetCreatureType script? For instance:

 

elseif( me.ModelPathIncludes \"\Rat\\" == 1 )

      ;Rat

      SetFunctionValue 230

If you want to remove certain type of creature just place ; in front of it, so it won't be looking for it.

 

;elseif( me.ModelPathIncludes \"\Rat\\" == 1 )

      ;Rat

      ;SetFunctionValue 230

 

Which brings me to my second question. I'm using the Construction Set Extender and when I try to change something in that script, CSE and the computer freezes so I have to reboot it. Has happened three times in a row. Any tips on how to successfully edit it?

 

Freeze only happens on my end, when saving the full plug-ins, that is actually normal after a few minutes my pc works again. Not sure what is causing it. But your freeze could be something else.

 

Lastly, I wonder how I would go about to to disable the spawns of Hitodes/Mushrooms after sex? (That might be added by LoversCreatureExtender perhaps - not sure.)

 

this is part of loversCreatureExtender. And is caused by the attached script these creature has on them.

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Construction Set Extender is nice (if it works for you. Crashes and burns on Windows2000) but are you sure it's using the OBSE editor as well?

 

Yes' date=' CSE uses the OBSE editor. In fact, it "takes over" the editor when loading via OBSE, which means I can't answer:

 

Does it crash with the normal+OBSE editor?

 

until I've removed CSE to check it.

 

I wonder how I would go about if I want to remove certain creatures from being affected by LoversCreature? Do I just remove them from the xLoversCmnGetCreatureType script? For instance:

 

elseif( me.ModelPathIncludes \"\Rat\\" == 1 )

      ;Rat

      SetFunctionValue 230

 

If you want to remove certain type of creature just place ; in front of it' date=' so it won't be looking for it.

 

;elseif( me.ModelPathIncludes \"\Rat\\" == 1 )

      ;Rat

      ;SetFunctionValue 230

 

Which brings me to my second question. I'm using the Construction Set Extender and when I try to change something in that script, CSE and the computer freezes so I have to reboot it. Has happened three times in a row. Any tips on how to successfully edit it?

 

Lastly, I wonder how I would go about to to disable the spawns of Hitodes/Mushrooms after sex? (That might be added by LoversCreatureExtender perhaps - not sure.)

 

this is part of loversCreatureExtender. And is caused by the attached script these creature has on them.

 

Ah, brilliant. Thanks! :)

 

EDIT: Worked fine with CS/OBSE so it was CSE that bugged out for some reason.

 

EDIT 2: Removing the scripts from Hitodes/Mushrooms didn't stop them from spawning after sex. Must be something else making that happen.

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