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According to this page, zMerge is a plugin merging utility/script bundled with zEdit (not to be confused with xEdit). Thus the answer to your question is: you can merge any 2 mods that do not conflict on a functional level. What I mean by that is, lets say mod A changes the race of actor X and without that race it will not function. Now you merge this with mod B which also changes the race of actor X - mod A is now broken.

 

A merging utility typically does 2 things:

  1. Saves on plugin slots by allowing you to merge non-conflicting mods.
  2. Allows you to merge things like vendor item lists.

You can't merge any plugin (master or otherwise) which is required by another mod, as plugin dependency is based on plugin file names.

 

1 hour ago, TheTexican said:

as long as it doesn't contain scripts/dlls

 

A plugin merger has nothing to do with dlls directly. A dll will not prevent a mod's plugin from being merged. A plugin will never contain a direct reference to a dll or its exported functions or provided services. Merging script references is no different from merging sword record field edits (damage, weight, cost, ...).

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