Mrs Taewa Posted April 14, 2024 Posted April 14, 2024 Does anyone know how to read Crash Logs please? I keep looking at them but I can't work out what the issue is. My Game just started crashing hard, I have tried to continue game four times now and it just keeps crashing Fallout 4 v1.10.163 Buffout 4 v1.31.1 Feb 28 2023 00:32:02 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF668F22FD6 Fallout4.exe+1B42FD6 cmp qword ptr [rcx], 0x00 | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FD6) [Compatibility] F4EE: true [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: false SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19041 CPU: AuthenticAMD AMD Ryzen 9 5950X 16-Core Processor GPU #1: AMD Navi 23 [Radeon RX 6600/6600 XT/6600M] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.43 GB/63.93 GB PROBABLE CALL STACK: [ 0] 0x7FF668F22FD6 Fallout4.exe+1B42FD6 cmp qword ptr [rcx], 0x00 | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FD6 -> 1204430+0x6 cmp qword ptr [rcx], 0x00 [ 1] 0x7FF667DA523D Fallout4.exe+09C523D inc ebx | `anonymous_namespace'::NMFM_InternalInstanceData::~NMFM_InternalInstanceData(void)_9C523D -> 1318359+0x2D inc ebx [ 2] 0x7FF667DA4B1C Fallout4.exe+09C4B1C cmp dword ptr [0x00007FF66ACACE00], 0x02 | `anonymous_namespace'::ReleaseInternalHandle(A0xd725aba8::NMFM_InternalInstanceData*)_9C4B1C -> 537435+0x10C cmp dword ptr [0x00007FF66ACACE00], 0x02 [ 3] 0x7FF668214B40 Fallout4.exe+0E34B40 cmp dword ptr [0x00007FF66ACACE00], 0x02 | AIProcess::~AIProcess(void)_E34B40 -> 426899+0x40 cmp dword ptr [0x00007FF66ACACE00], 0x02 [ 4] 0x7FF668278852 Fallout4.exe+0E98852 cmp dword ptr [0x00007FF66ACACE00], 0x02 | PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182 cmp dword ptr [0x00007FF66ACACE00], 0x02 [ 5] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4 test bl, 0x01 | PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14 test bl, 0x01 [ 6] 0x7FF667403948 Fallout4.exe+0023948 jmp 0x00007FF667403971 | BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8 jmp 0x00007FF667403971 [ 7] 0x7FF66806B111 Fallout4.exe+0C8B111 mov rcx, [rsi+0x58] | ValueModifierEffect::Finish(void)_C8B111 -> 623917+0x41 mov rcx, [rsi+0x58] [ 8] 0x7FF66806A939 Fallout4.exe+0C8A939 | ValueModifierEffect::ClearTargetImpl(void)_C8A939 -> 1158833+0x39 [ 9] 0x7FF668030051 Fallout4.exe+0C50051 mov qword ptr [rbx+0x58], 0x00 | ActiveEffect::ClearTarget(void)_C50051 -> 131272+0x31 mov qword ptr [rbx+0x58], 0x00 [10] 0x7FF66813C147 Fallout4.exe+0D5C147 cmp byte ptr [0x00007FF66AB705D8], 0x00 | TaskQueueInterface::QueueDeleteActiveEffect(ActiveEffect*)_D5C147 -> 962329+0x47 cmp byte ptr [0x00007FF66AB705D8], 0x00 [11] 0x7FF66804B011 Fallout4.exe+0C6B011 mov ecx, [rbx+0x10] | ActiveEffectList::Revert(BGSLoadFormBuffer*)_C6B011 -> 1271754+0x61 mov ecx, [rbx+0x10] [12] 0x7FF668264DE3 Fallout4.exe+0E84DE3 lea rcx, [rdi+0x238] | MiddleHighProcessData::~MiddleHighProcessData(void)_E84DE3 -> 1235717+0x493 lea rcx, [rdi+0x238] [13] 0x7FF668214B98 Fallout4.exe+0E34B98 cmp dword ptr [0x00007FF66ACACE00], 0x02 | AIProcess::~AIProcess(void)_E34B98 -> 426899+0x98 cmp dword ptr [0x00007FF66ACACE00], 0x02 [14] 0x7FF668278852 Fallout4.exe+0E98852 cmp dword ptr [0x00007FF66ACACE00], 0x02 | PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182 cmp dword ptr [0x00007FF66ACACE00], 0x02 [15] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4 test bl, 0x01 | PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14 test bl, 0x01 [16] 0x7FF667403948 Fallout4.exe+0023948 jmp 0x00007FF667403971 | BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8 jmp 0x00007FF667403971 [17] 0x7FF66806B111 Fallout4.exe+0C8B111 mov rcx, [rsi+0x58] | ValueModifierEffect::Finish(void)_C8B111 -> 623917+0x41 mov rcx, [rsi+0x58] [18] 0x7FF66806A939 Fallout4.exe+0C8A939 | ValueModifierEffect::ClearTargetImpl(void)_C8A939 -> 1158833+0x39 [19] 0x7FF668030051 Fallout4.exe+0C50051 mov qword ptr [rbx+0x58], 0x00 | ActiveEffect::ClearTarget(void)_C50051 -> 131272+0x31 mov qword ptr [rbx+0x58], 0x00 [20] 0x7FF66813C147 Fallout4.exe+0D5C147 cmp byte ptr [0x00007FF66AB705D8], 0x00 | TaskQueueInterface::QueueDeleteActiveEffect(ActiveEffect*)_D5C147 -> 962329+0x47 cmp byte ptr [0x00007FF66AB705D8], 0x00 [21] 0x7FF66804B011 Fallout4.exe+0C6B011 mov ecx, [rbx+0x10] | ActiveEffectList::Revert(BGSLoadFormBuffer*)_C6B011 -> 1271754+0x61 mov ecx, [rbx+0x10] [22] 0x7FF668264DE3 Fallout4.exe+0E84DE3 lea rcx, [rdi+0x238] | MiddleHighProcessData::~MiddleHighProcessData(void)_E84DE3 -> 1235717+0x493 lea rcx, [rdi+0x238] [23] 0x7FF668214B98 Fallout4.exe+0E34B98 cmp dword ptr [0x00007FF66ACACE00], 0x02 | AIProcess::~AIProcess(void)_E34B98 -> 426899+0x98 cmp dword ptr [0x00007FF66ACACE00], 0x02 [24] 0x7FF668278852 Fallout4.exe+0E98852 cmp dword ptr [0x00007FF66ACACE00], 0x02 | PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182 cmp dword ptr [0x00007FF66ACACE00], 0x02 [25] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4 test bl, 0x01 | PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14 test bl, 0x01 [26] 0x7FF667403948 Fallout4.exe+0023948 jmp 0x00007FF667403971 | BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8 jmp 0x00007FF667403971 [27] 0x7FF6680301D2 Fallout4.exe+0C501D2 mov rbx, [rbp-0x01] | ActiveEffect::UpdateEffect(float)_C501D2 -> 729395+0x42 mov rbx, [rbp-0x01] [28] 0x7FF66804E627 Fallout4.exe+0C6E627 test dil, dil | _lambda_52cab9485cddb41f40b9380f1930a364_::operator()_C6E627 -> 345363+0x47 test dil, dil [29] 0x7FF66804C8CD Fallout4.exe+0C6C8CD cmp eax, 0x01 | MagicTarget::UpdateTarget(float)_C6C8CD -> 1328179+0xFD cmp eax, 0x01 [30] 0x7FF6681F490C Fallout4.exe+0E1490C mov rax, [rdi] | Actor::UpdateMagic(float)_E1490C -> 1275301+0x12C mov rax, [rdi] [31] 0x7FF668119F09 Fallout4.exe+0D39F09 call 0x00007FF66829AEA0 | Main::OnIdle_UpdatePlayer(void)_D39F09 -> 1318162+0xC9 call 0x00007FF66829AEA0 [32] 0x7FF66809E3B5 Fallout4.exe+0CBE3B5 mov rax, [0x00007FF66CE84388] | JobListManager::ActorAndCellUpdates(void*)_CBE3B5 -> 556439+0xF5 mov rax, [0x00007FF66CE84388] [33] 0x7FF66809E5B7 Fallout4.exe+0CBE5B7 mov edx, 0x06 | JobListManager::AllRenderEndJob(void*)_CBE5B7 -> 169721+0x17 mov edx, 0x06 [34] 0x7FF66809D20D Fallout4.exe+0CBD20D add rbx, 0x08 | JobListManager::ServingThread::RunJobLists(void)_CBD20D -> 151212+0x7D add rbx, 0x08 [35] 0x7FF6680A07A7 Fallout4.exe+0CC07A7 mov rcx, [rbx+0x60] | JobListManager::ServingThread::ThreadProc(void)_CC07A7 -> 1166392+0x87 mov rcx, [rbx+0x60] [36] 0x7FF668EFCFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF66CF3BD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF66CF3BD38] [37] 0x7FFFDEF67344 KERNEL32.DLL+0017344 [38] 0x7FFFDF3E26B1 ntdll.dll+00526B1 REGISTERS: RAX 0x5F7FFFF0C35BF15C (size_t) [6881500165180223836] RCX 0x5F7FFFF0C35BF15C (size_t) [6881500165180223836] RDX 0x0 (size_t) [0] RBX 0x0 (size_t) [0] RSP 0xDFB2FEE10 (char*) "(" RBP 0x0 (size_t) [0] RSI 0x0 (size_t) [0] RDI 0x20CDDFC9600 (void*) R8 0xFFFFFFFF (size_t) [4294967295] R9 0x0 (size_t) [0] R10 0x3 (size_t) [3] R11 0xDFB2FEFA0 (void*) R12 0x0 (size_t) [0] R13 0x0 (size_t) [0] R14 0x20CDDFC9E08 (void*) R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x28 (size_t) [40] [RSP+8 ] 0x7FF668D96156 (void* -> Fallout4.exe+19B6156 inc edi | hkbVariableBindingSet::copyVariablesToMembers(hkbSyncVariableSetup&,bool,hkbBindable*,hkbBehaviorGraph*)_19B6156) [RSP+10 ] 0x1 (size_t) [1] [RSP+18 ] 0x7FFFA329B53E (void* -> Buffout4.dll+00FB53E cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z) [RSP+20 ] 0x20E5152CE00 (void*) [RSP+28 ] 0x20D049FF200 (void*) [RSP+30 ] 0x20D0BED9501 (void*) [RSP+38 ] 0x7FFFA329B53E (void* -> Buffout4.dll+00FB53E cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z) [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x7FF667DA523D (void* -> Fallout4.exe+09C523D inc ebx | `anonymous_namespace'::NMFM_InternalInstanceData::~NMFM_InternalInstanceData(void)_9C523D) [RSP+50 ] 0x20DA1CCAB00 (void*) [RSP+58 ] 0x7FF6674044E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+60 ] 0x20CDDFC9600 (void*) [RSP+68 ] 0x7FF66824A731 (void* -> Fallout4.exe+0E6A731 mov rcx, rbx | HighProcessData::~HighProcessData(void)_E6A731) [RSP+70 ] 0x20CDDFC9600 (void*) [RSP+78 ] 0x7FF667DA4B1C (void* -> Fallout4.exe+09C4B1C cmp dword ptr [0x00007FF66ACACE00], 0x02 | `anonymous_namespace'::ReleaseInternalHandle(A0xd725aba8::NMFM_InternalInstanceData*)_9C4B1C) [RSP+80 ] 0x20CDDFC9600 (void*) [RSP+88 ] 0x20CDE0BD578 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65)
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