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Sudden Constant CTD's :(


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Does anyone know how to read Crash Logs please? I keep looking at them but I can't work out what the issue is. My Game just started crashing hard, I have tried to continue game four times now and it just keeps crashing :(
 

Fallout 4 v1.10.163
Buffout 4 v1.31.1 Feb 28 2023 00:32:02

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF668F22FD6 Fallout4.exe+1B42FD6    cmp qword ptr [rcx], 0x00 |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FD6)

    [Compatibility]
        F4EE: true
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: false
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 10 Pro v10.0.19041
    CPU: AuthenticAMD AMD Ryzen 9 5950X 16-Core Processor            
    GPU #1: AMD Navi 23 [Radeon RX 6600/6600 XT/6600M]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 11.43 GB/63.93 GB


PROBABLE CALL STACK:
    [ 0] 0x7FF668F22FD6 Fallout4.exe+1B42FD6    cmp qword ptr [rcx], 0x00 |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FD6 -> 1204430+0x6    cmp qword ptr [rcx], 0x00
    [ 1] 0x7FF667DA523D Fallout4.exe+09C523D    inc ebx |  `anonymous_namespace'::NMFM_InternalInstanceData::~NMFM_InternalInstanceData(void)_9C523D -> 1318359+0x2D    inc ebx
    [ 2] 0x7FF667DA4B1C Fallout4.exe+09C4B1C    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  `anonymous_namespace'::ReleaseInternalHandle(A0xd725aba8::NMFM_InternalInstanceData*)_9C4B1C -> 537435+0x10C    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [ 3] 0x7FF668214B40 Fallout4.exe+0E34B40    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  AIProcess::~AIProcess(void)_E34B40 -> 426899+0x40    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [ 4] 0x7FF668278852 Fallout4.exe+0E98852    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [ 5] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4    test bl, 0x01 |  PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14    test bl, 0x01
    [ 6] 0x7FF667403948 Fallout4.exe+0023948    jmp 0x00007FF667403971 |  BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8    jmp 0x00007FF667403971
    [ 7] 0x7FF66806B111 Fallout4.exe+0C8B111    mov rcx, [rsi+0x58] |  ValueModifierEffect::Finish(void)_C8B111 -> 623917+0x41    mov rcx, [rsi+0x58]
    [ 8] 0x7FF66806A939 Fallout4.exe+0C8A939     |  ValueModifierEffect::ClearTargetImpl(void)_C8A939 -> 1158833+0x39    
    [ 9] 0x7FF668030051 Fallout4.exe+0C50051    mov qword ptr [rbx+0x58], 0x00 |  ActiveEffect::ClearTarget(void)_C50051 -> 131272+0x31    mov qword ptr [rbx+0x58], 0x00
    [10] 0x7FF66813C147 Fallout4.exe+0D5C147    cmp byte ptr [0x00007FF66AB705D8], 0x00 |  TaskQueueInterface::QueueDeleteActiveEffect(ActiveEffect*)_D5C147 -> 962329+0x47    cmp byte ptr [0x00007FF66AB705D8], 0x00
    [11] 0x7FF66804B011 Fallout4.exe+0C6B011    mov ecx, [rbx+0x10] |  ActiveEffectList::Revert(BGSLoadFormBuffer*)_C6B011 -> 1271754+0x61    mov ecx, [rbx+0x10]
    [12] 0x7FF668264DE3 Fallout4.exe+0E84DE3    lea rcx, [rdi+0x238] |  MiddleHighProcessData::~MiddleHighProcessData(void)_E84DE3 -> 1235717+0x493    lea rcx, [rdi+0x238]
    [13] 0x7FF668214B98 Fallout4.exe+0E34B98    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  AIProcess::~AIProcess(void)_E34B98 -> 426899+0x98    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [14] 0x7FF668278852 Fallout4.exe+0E98852    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [15] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4    test bl, 0x01 |  PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14    test bl, 0x01
    [16] 0x7FF667403948 Fallout4.exe+0023948    jmp 0x00007FF667403971 |  BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8    jmp 0x00007FF667403971
    [17] 0x7FF66806B111 Fallout4.exe+0C8B111    mov rcx, [rsi+0x58] |  ValueModifierEffect::Finish(void)_C8B111 -> 623917+0x41    mov rcx, [rsi+0x58]
    [18] 0x7FF66806A939 Fallout4.exe+0C8A939     |  ValueModifierEffect::ClearTargetImpl(void)_C8A939 -> 1158833+0x39    
    [19] 0x7FF668030051 Fallout4.exe+0C50051    mov qword ptr [rbx+0x58], 0x00 |  ActiveEffect::ClearTarget(void)_C50051 -> 131272+0x31    mov qword ptr [rbx+0x58], 0x00
    [20] 0x7FF66813C147 Fallout4.exe+0D5C147    cmp byte ptr [0x00007FF66AB705D8], 0x00 |  TaskQueueInterface::QueueDeleteActiveEffect(ActiveEffect*)_D5C147 -> 962329+0x47    cmp byte ptr [0x00007FF66AB705D8], 0x00
    [21] 0x7FF66804B011 Fallout4.exe+0C6B011    mov ecx, [rbx+0x10] |  ActiveEffectList::Revert(BGSLoadFormBuffer*)_C6B011 -> 1271754+0x61    mov ecx, [rbx+0x10]
    [22] 0x7FF668264DE3 Fallout4.exe+0E84DE3    lea rcx, [rdi+0x238] |  MiddleHighProcessData::~MiddleHighProcessData(void)_E84DE3 -> 1235717+0x493    lea rcx, [rdi+0x238]
    [23] 0x7FF668214B98 Fallout4.exe+0E34B98    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  AIProcess::~AIProcess(void)_E34B98 -> 426899+0x98    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [24] 0x7FF668278852 Fallout4.exe+0E98852    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  PlayerCharacter::~PlayerCharacter(void)_E98852 -> 694340+0x182    cmp dword ptr [0x00007FF66ACACE00], 0x02
    [25] 0x7FF6682BEEB4 Fallout4.exe+0EDEEB4    test bl, 0x01 |  PlayerCharacter::`vector_deleting_destructor'(uint)_EDEEB4 -> 353790+0x14    test bl, 0x01
    [26] 0x7FF667403948 Fallout4.exe+0023948    jmp 0x00007FF667403971 |  BSPointerHandleManagerInterface<Actor,HandleManager>::GetSmartPointer(BSPointerHandle<Actor,BSUntypedPointerHandle<21,5>>&,NiPointer<Actor>&)_23948 -> 1577322+0xD8    jmp 0x00007FF667403971
    [27] 0x7FF6680301D2 Fallout4.exe+0C501D2    mov rbx, [rbp-0x01] |  ActiveEffect::UpdateEffect(float)_C501D2 -> 729395+0x42    mov rbx, [rbp-0x01]
    [28] 0x7FF66804E627 Fallout4.exe+0C6E627    test dil, dil |  _lambda_52cab9485cddb41f40b9380f1930a364_::operator()_C6E627 -> 345363+0x47    test dil, dil
    [29] 0x7FF66804C8CD Fallout4.exe+0C6C8CD    cmp eax, 0x01 |  MagicTarget::UpdateTarget(float)_C6C8CD -> 1328179+0xFD    cmp eax, 0x01
    [30] 0x7FF6681F490C Fallout4.exe+0E1490C    mov rax, [rdi] |  Actor::UpdateMagic(float)_E1490C -> 1275301+0x12C    mov rax, [rdi]
    [31] 0x7FF668119F09 Fallout4.exe+0D39F09    call 0x00007FF66829AEA0 |  Main::OnIdle_UpdatePlayer(void)_D39F09 -> 1318162+0xC9    call 0x00007FF66829AEA0
    [32] 0x7FF66809E3B5 Fallout4.exe+0CBE3B5    mov rax, [0x00007FF66CE84388] |  JobListManager::ActorAndCellUpdates(void*)_CBE3B5 -> 556439+0xF5    mov rax, [0x00007FF66CE84388]
    [33] 0x7FF66809E5B7 Fallout4.exe+0CBE5B7    mov edx, 0x06 |  JobListManager::AllRenderEndJob(void*)_CBE5B7 -> 169721+0x17    mov edx, 0x06
    [34] 0x7FF66809D20D Fallout4.exe+0CBD20D    add rbx, 0x08 |  JobListManager::ServingThread::RunJobLists(void)_CBD20D -> 151212+0x7D    add rbx, 0x08
    [35] 0x7FF6680A07A7 Fallout4.exe+0CC07A7    mov rcx, [rbx+0x60] |  JobListManager::ServingThread::ThreadProc(void)_CC07A7 -> 1166392+0x87    mov rcx, [rbx+0x60]
    [36] 0x7FF668EFCFED Fallout4.exe+1B1CFED    mov rcx, [0x00007FF66CF3BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF66CF3BD38]
    [37] 0x7FFFDEF67344 KERNEL32.DLL+0017344
    [38] 0x7FFFDF3E26B1    ntdll.dll+00526B1

REGISTERS:
    RAX 0x5F7FFFF0C35BF15C (size_t) [6881500165180223836]
    RCX 0x5F7FFFF0C35BF15C (size_t) [6881500165180223836]
    RDX 0x0                (size_t) [0]
    RBX 0x0                (size_t) [0]
    RSP 0xDFB2FEE10        (char*) "("
    RBP 0x0                (size_t) [0]
    RSI 0x0                (size_t) [0]
    RDI 0x20CDDFC9600      (void*)
    R8  0xFFFFFFFF         (size_t) [4294967295]
    R9  0x0                (size_t) [0]
    R10 0x3                (size_t) [3]
    R11 0xDFB2FEFA0        (void*)
    R12 0x0                (size_t) [0]
    R13 0x0                (size_t) [0]
    R14 0x20CDDFC9E08      (void*)
    R15 0x0                (size_t) [0]

STACK:
    [RSP+0   ] 0x28               (size_t) [40]
    [RSP+8   ] 0x7FF668D96156     (void* -> Fallout4.exe+19B6156    inc edi |  hkbVariableBindingSet::copyVariablesToMembers(hkbSyncVariableSetup&,bool,hkbBindable*,hkbBehaviorGraph*)_19B6156)
    [RSP+10  ] 0x1                (size_t) [1]
    [RSP+18  ] 0x7FFFA329B53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+20  ] 0x20E5152CE00      (void*)
    [RSP+28  ] 0x20D049FF200      (void*)
    [RSP+30  ] 0x20D0BED9501      (void*)
    [RSP+38  ] 0x7FFFA329B53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+40  ] 0x0                (size_t) [0]
    [RSP+48  ] 0x7FF667DA523D     (void* -> Fallout4.exe+09C523D    inc ebx |  `anonymous_namespace'::NMFM_InternalInstanceData::~NMFM_InternalInstanceData(void)_9C523D)
    [RSP+50  ] 0x20DA1CCAB00      (void*)
    [RSP+58  ] 0x7FF6674044E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+60  ] 0x20CDDFC9600      (void*)
    [RSP+68  ] 0x7FF66824A731     (void* -> Fallout4.exe+0E6A731    mov rcx, rbx |  HighProcessData::~HighProcessData(void)_E6A731)
    [RSP+70  ] 0x20CDDFC9600      (void*)
    [RSP+78  ] 0x7FF667DA4B1C     (void* -> Fallout4.exe+09C4B1C    cmp dword ptr [0x00007FF66ACACE00], 0x02 |  `anonymous_namespace'::ReleaseInternalHandle(A0xd725aba8::NMFM_InternalInstanceData*)_9C4B1C)
    [RSP+80  ] 0x20CDDFC9600      (void*)
    [RSP+88  ] 0x20CDE0BD578      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)

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