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FNIS - missing animation for draugr (and maybe some others)


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Hello,

I am a long time user of both FNIS (32k) and NEMESIS, but I am recently stuck with a new problem : draugr animations are missing and maybe some others.

 

When running FNIS some folder (like draugr) are not generated in the FNIS output :

 

Quote

FNIS_1.jpg.4bdea689bd137edd0cb9c690573311e7.jpg

 

Here are the logs from the FNIS Generation. There are some warnings/errors. But at my level of knowledge, I don't think it is the cause of the probleme ; except maybe the warning about the bad installation path. I recently moved "all my skyrim installation" in a new and shorter path because I discovered recentely that some mods path were longer than 254 characters, and I don't know how to clear this warning message and if it can impact things. I run and manage Fnis from inside MO2.

 

Quote

FNIS Behavior V7.6 XXL   01.04.2024 11:22:00
Generator: K:\SK\STOCK GAME\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - K:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: K:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)

Reading ABBA V1.00 ...     ChAnims:13     CTD:0.0%     pOpt:0.0%
Reading AnimatedPoisons V3.2.0 ...     ChAnims:83     CTD:0.7%     pOpt:0.0%
Reading AnimatedWhistling V?.? ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0.8%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading Anubs Bigguy V1.0 ...     ChAnims:94     CTD:0.6%     pOpt:0.1%
Reading Anubs Creature V1.0 ...     ChAnims:625     CTD:3.6%     pOpt:0.8%
Reading Anubs Creature 2 V1.0 ...     ChAnims:256     CTD:1.5%     pOpt:0.3%
        NOTE: Anubs Creature 2 has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Futa V1.0 ...     ChAnims:72     CTD:0.4%     pOpt:0.1%
Reading Anubs Human V1.0 ...     ChAnims:1452     CTD:8.4%     pOpt:1.9%
Reading Anubs Invis V1.0 ...     ChAnims:152     CTD:0.9%     pOpt:0.2%
Reading Babo bigguy V1.0 ...     ChAnims:68     CTD:0.4%     pOpt:0.1%
        NOTE: Babo bigguy has at least one identical -AV defined in both 's' and '+' line
Reading Babo Creature V1.0 ...     ChAnims:348     CTD:2.1%     pOpt:0.5%
Reading Babo Human V1.0 ...     ChAnims:494     CTD:3.0%     pOpt:0.7%
Reading Babo Zaz Standalone V1.0 ...     ChAnims:14     CTD:0.2%     pOpt:0.1%
Reading BaboAnimation V5 ...     ChAnims:55     CTD:0.5%     pOpt:0.2%
Reading BaboApproachRedux V5 ...     ChAnims:15     CTD:0.2%     pOpt:0.1%
Reading BaboMotionData V?.? ...     ChAnims:174     CTD:1.9%     pOpt:1.2%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:441     CTD:2.7%     pOpt:0.6%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:155     CTD:1.0%     pOpt:0.2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:56     CTD:0.4%     pOpt:0.1%
Reading Billyy_CreatureFurnitureInvis V1.0 ...     ChAnims:8     CTD:0.1%     pOpt:0.0%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:428     CTD:2.6%     pOpt:0.6%
Reading Billyy_CreatureHumanoidsLarge V1.0 ...     ChAnims:324     CTD:2.0%     pOpt:0.5%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:271     CTD:1.7%     pOpt:0.4%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:120     CTD:0.8%     pOpt:0.2%
Reading Billyy_Human V1.0 ...     ChAnims:1193     CTD:7.2%     pOpt:1.8%
Reading Billyy_HumanDD V1.0 ...     ChAnims:390     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1.1%     pOpt:0.3%
Reading Billyy_HumanFurnitureDD V1.0 ...     ChAnims:60     CTD:0.4%     pOpt:0.1%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:332     CTD:2.0%     pOpt:0.5%
Reading BimbosOfSkyrim V?.? ...     ChAnims:11     CTD:0.1%     pOpt:0.0%
Reading CollisionReset V?.? ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading DD V5.3 ...     ChAnims:171     CTD:1.9%     pOpt:1.2%
Reading DD2 V4.0.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading DDC V5.3 ...     ChAnims:307     CTD:2.2%     pOpt:0.8%
Reading DDSL V5.3 ...     ChAnims:766     CTD:4.8%     pOpt:1.2%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading Deviously Cursed Loot V9.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.1%
Reading EmilPoses V?.? ...     ChAnims:5     CTD:0.0%     pOpt:0.0%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading HalosPoser Vs1.6 ...     ChAnims:1944     CTD:7.4%     pOpt:0.0%
Reading HalosPoser2
>>Warning: Inconsistent mod HalosPoser2. Number of animations differs between FNIS List (940) and corresponding behavior file (1209)<<
 Vs1.6 ...     ChAnims:940     CTD:3.6%     pOpt:0.0%
Reading IEA V?.? ...     ChAnims:12     CTD:0.1%     pOpt:0.0%
Reading ImmersiveInteractions V?.? ...     ChAnims:17     CTD:0.2%     pOpt:0.0%
Reading KomAnim V/!\KomAnim_Public_Part1_3.8a_LE/!\ ...     ChAnims:355     CTD:3.9%     pOpt:2.3%
        NOTE: KomAnim has at least one identical -AV defined in both 's' and '+' line
Reading KomAnimT2Pack
>>Warning: Inconsistent mod KomAnimT2Pack. Number of animations differs between FNIS List (158) and corresponding behavior file (164)<<
 V/!\KomAnim_Public_Part2_3.8a_LE/!\ ...     ChAnims:158     CTD:1.9%     pOpt:1.1%
        NOTE: KomAnimT2Pack has at least one identical -AV defined in both 's' and '+' line
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2.2%     pOpt:0.6%
Reading PamaFurnitureScr V?.? ...     ChAnims:114     CTD:1.0%     pOpt:0.4%
Reading PinupPoser
>>Warning: Inconsistent mod PinupPoser. Number of animations differs between FNIS List (1036) and corresponding behavior file (1214)<<
 Vs1.6 ...     ChAnims:1036     CTD:4.0%     pOpt:0.0%
Reading PsycheAnimation V1.0 ...     ChAnims:360     CTD:2.2%     pOpt:0.6%
Reading PsycheCreature V1.0 ...     ChAnims:149     CTD:0.9%     pOpt:0.2%
Reading SeranaHoodFixWithAnim V?.? ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0.2%     pOpt:0.1%
Reading SkyIdles V5.0.3 ...     ChAnims:26     CTD:0.2%     pOpt:0.1%
Reading SpankThatAss V4.0.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 9 GENDER modifications for Animations\male
 25 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading Anubs Creature V1.0 ...
Reading BaboMotionData V?.? ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading PsycheCreature V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoidsLarge V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Anubs Creature 2 V1.0 ...
Reading Billyy_CreatureFurnitureInvis V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...

 18523 animations for 67 mods successfully included (character).
ChAnims: 18523  CTD:109.9%  pOpt:24.6%  max: 16847  LC: 28764 (max. 26162)

>>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<<
You can increase your animation number DRASTICALLY with these tools:
  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)
  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.
  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")
 6106 animations for 16 mods and 45 creatures successfully included..
 6 Warning(s).

Missing AnimFile Kom_Halloween_A1_S3.hkx for character, mod KomAnimT2Pack
Missing AnimFile Kom_Halloween_A2_S3.hkx for character, mod KomAnimT2Pack
 2 possible consistence issues

 

 

 

The way I use both Fnis and Nemeis was like that : deactivating nemesis. Activating fnis, run fnis. Delete the "character" folder from the Fnis-output. Deactivate fnis, activate nemesis, run nemesis. Delete all the "creatures" folder from the Nemesis-output (and keep only the "character" folder) Keep activie nemesis, fnis-output, nemesis-output and the fnis.esp from nemesis. During the last days, I tried differents configuration of activating/desactivaing things found on the internet but with always the same (bad) result 😉

 

So, obviously, I break something at a point, but don't manage to understand what. Any advice would be much appreciated 🙂

 

Link to comment
4 hours ago, traison said:

Thanks for your answer. I didn't know about Pandora. I installed it and it is damn simplier and faster than fnis+nemesis ! 😉 

 

The draugr animations works again, great ! However, the dodge animations doesn't work anymore (I use Nolvus which have an homemade step dodge framework alonside with TK-Dodge and Ultimate combat). I tried to move to load order of the patch inside Pandora and without the patch but it is no good for the moment. I will dig deeper when I will have more time.

Link to comment
22 hours ago, traison said:

So, after different test, I am still unable to dodge. It is like the "dodge animation" just begin et is stoped/interrupted by something (I can hear to sound of the dodge movement).

 

I looked at the log from Pandora et it says that some mods failed (like TK-Dodge...). But now, I don't know how to go further. Should I post on Github ?

 

Quote

INFO : Skyrim Patcher 1.2.1-alpha
ERROR : Nemesis Assembler > File K:\SK\STOCK GAME\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0115.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
ERROR : Nemesis Assembler > File K:\SK\STOCK GAME\data\Nemesis_Engine\mod\colisc\draugrbehavior\#0119.txt > Load > FAILED > The 'hkobject' start tag on line 1 position 4 does not match the end tag of 'hkparam'. Line 11, position 5.
WARN : Dispatcher > "Elden Counter - Stun&Poise Damage" > defaultmale~0_master > Replace > Element > #0260/event/Element0/id > FAILED
WARN : Dispatcher > "Poise" > defaultmale~0_master > Replace > Element > #0260/event/Element0/id > FAILED
WARN : Validator > defaultfemale~magicbehavior > Duplicate Variable > bAllowRotation > Index > 9 > REMOVED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Replace > Element > #0168/generator > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/eventNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/eventNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/eventNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/eventNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/variableNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/variableNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/variableNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0078/variableNames > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0079/wordVariableValues > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0079/wordVariableValues > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0079/wordVariableValues > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0079/wordVariableValues > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/variableInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/variableInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/variableInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/variableInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/eventInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/eventInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/eventInfos > FAILED
WARN : Dispatcher > "Flinching Animations" > dogproject~wolfbehavior > Append > Element > #0080/eventInfos > FAILED
WARN : Dispatcher > "Elden Counter - Stun&Poise Damage" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED
WARN : Dispatcher > "Elden Counter - NPC Counter Behavior" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED
WARN : Dispatcher > "HotKeySkill" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED
WARN : Dispatcher > "SCAR" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED
WARN : Dispatcher > "TK Dodge RE / Ultimate Combat" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED
WARN : Dispatcher > "True Directional Movement - 360 Horse Archery" > defaultfemale~horsebehavior > Replace > Text > #0742/errorOutTranslation > FAILED
WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Start > Index > 191 > REMOVED
WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > PIE > Index > 172 > REMOVED
WARN : Validator > defaultfemale~1hm_behavior > Duplicate Variable > tdmHeadtrackingBehavior > Index > 62 > REMOVED
INFO : Pandora Mod 1 : Additional attack by Loop - v.1.0.0
INFO : Pandora Mod 2 : Attack - Modern Combat Overhaul - v.1.0.0
INFO : Pandora Mod 3 : Book Of Shadows - v.1.0.0
INFO : Pandora Mod 4 : Precision - v.1.0.0
INFO : Pandora Mod 5 : Precision Creatures - v.1.0.0
INFO : Pandora Mod 6 : Elden Counter - Stun&Poise Damage - v.1.0.0
INFO : Pandora Mod 7 : Elden Counter - NPC Counter Behavior - v.1.0.0
INFO : Pandora Mod 8 : Payload Interpreter - v.1.0.0
INFO : Pandora Mod 9 : EVG Animated Traversal - v.1.0.0
INFO : Pandora Mod 10 : Flinching Animations - v.1.0.0
INFO : Pandora Mod 11 : HotKeySkill - v.1.0.0
INFO : Pandora Mod 12 : zxlice's ultimate potion animation - v.1.0.0
INFO : Pandora Mod 13 : Skyrim's Paraglider - v.1.0.0
INFO : Pandora Mod 14 : Poise - v.1.0.0
INFO : Pandora Mod 15 : SBE - True Prone System - v.1.0.0
INFO : Pandora Mod 16 : SCAR - v.1.0.0
INFO : Pandora Mod 17 : Crouch Sliding - v.1.0.0
INFO : Pandora Mod 18 : SnuSnu - v.1.0.0
INFO : Pandora Mod 19 : True Directional Movement - 360 Horse Archery - v.1.0.0
INFO : Pandora Mod 20 : True Directional Movement - Procedural Leaning - v.1.0.0
INFO : Pandora Mod 21 : True Directional Movement - Headtracking - v.1.0.0
INFO : Pandora Mod 22 : TK Dodge RE / Ultimate Combat - v.1.0.0
INFO : Pandora Mod 23 : Vitrium - v.1.0.0
INFO : Pandora Mod 24 : Weapon buff by Loop - v.1.0.0
INFO : Pandora Mod 25 : XPMSE Patch For Pandora - v.1.0.0
INFO : Pandora Mod 26 : Pandora Base - v.1.0.0

 

 

Link to comment
1 hour ago, darkangel2041 said:

Should I post on Github ?

 

Well the errors in draugrbehavior\#0115.txt look like something you could fix in notepad. Based on the error it could be xml, and the problem is that the end tag is wrong for some element. Could also be that some element within another element is not closed properly. If its indeed malformed xml, simply posting it to to some online xml validator might point out the problem to you in plain English. I think Google search may even have one built right into the search bar, not sure.

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