Guest Posted March 18, 2024 Posted March 18, 2024 Scriptname A extends ReferenceAlias Event OnHit Int Random = Utility.RandomInt(0, 10) If Random > 5 GoToState("Run") return EndIf EndEvent State Run // DoSomething return // Is this return unnecessary? EndState ---------------------------------------------- Scriptname B extends ReferenceAlias // I hope If Random is above than 5 this event doesnt work Event OnHit // Dosomething EndEvent According to probability, I want to do only one action in same event of two different mods. In this scripts It works as I think?
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