TheManWithFewNames Posted February 7, 2024 Posted February 7, 2024 Hey all. I'm playing with .tri animations and I have a problem. When load a facegen preset/head in OS the head itself is in the right spot while the other components (eyes, mouth, eyebrows...) are below, in the origin. I know that it's something related to skinning etc.. and I know the exact coordinates that I need to use to put them in the right spot. I wanted to know if doing this is going to mess .tri animations because I remember reading that they need the exact coordinates to work properly.
Guest Posted February 8, 2024 Posted February 8, 2024 now its been like liturally years since i created mod for skyrim but theres is https://www.nexusmods.com/oblivion/mods/9360/ theres also one for skyrim i think, but tri and egm must match, fire up niflibviewer with some skeleton and mesh and put some animation to it. theres also more info there., theres probarly a ton more i forgot but meh.
TheManWithFewNames Posted February 8, 2024 Author Posted February 8, 2024 21 hours ago, theru said: now its been like liturally years since i created mod for skyrim but theres is https://www.nexusmods.com/oblivion/mods/9360/ theres also one for skyrim i think, but tri and egm must match, fire up niflibviewer with some skeleton and mesh and put some animation to it. theres also more info there., theres probarly a ton more i forgot but meh. I remember using the conformulator years ago with new vegas, I will give it a try. Thanks.
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