wareware Posted January 30, 2024 Posted January 30, 2024 (edited) I've encountered consistent crashes whenever I enter a specific cell. I am assuming this is because of a corrupted mesh but how would I go about finding it out?  Looking at that cell in the CK renderwindow causes this  Logs below Crash_2024_1_30_10-53-19.txt Crash_2024_1_30_10-59-54.txt Crash_2024_1_30_11-4-27.txt Crash_2024_1_30_11-10-39.txt Crash_2024_1_30_11-21-8.txt Edited January 30, 2024 by wareware
Shadowbroker3496 Posted January 30, 2024 Posted January 30, 2024 Â [ 232] Â Â TESObjectCELL(Name: Wilderness, FormId: 24024F69, File: `Occlusion.esp <- Worldofrudra.esm`) Â [ 236] Â Â TESNPC(Name: 00NP_LvlTempleMonk `Monk`, FormId: 2405466B, File: `Worldofrudra.esm`) Â Monk actor seems to have a conflict with Worldofrudna mod. Â [ 236] Â Â TESNPC(Name: 00NP_LvlTempleMonk `Monk`, FormId: 2405466B, File: `Worldofrudra.esm`) Â Worldofrudna mod or Occlusion mod is causing error. Â Either search for patches for those mods or disable them.
traison Posted January 30, 2024 Posted January 30, 2024 The callstack looks corrupted. Your issue seems to be in some kind of Havok ray tracing algorithm. Disable Precision.dll and test again.
wareware Posted January 30, 2024 Author Posted January 30, 2024 (edited) Heres one with precision.dll disabled. The NPC in question is irrelevant, it crashes with him disabled or not. Â In case anyone wants to test the cell for themselves its from World of Rudra, Spring Valley worldspace, cell -1,23 Crash_2024_1_30_16-22-47.txt Edited January 30, 2024 by wareware
traison Posted January 30, 2024 Posted January 30, 2024 Same deal with ImmersiveEquipmentDisplays.dll, disable and test.
wareware Posted January 30, 2024 Author Posted January 30, 2024 Here it is with precision and IED disabled. Crash_2024_1_30_17-34-57.txt
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