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Need help with crashlogs


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Posted (edited)

I've encountered consistent crashes whenever I enter a specific cell. I am assuming this is because of a corrupted mesh but how would I go about finding it out?

 

Looking at that cell in the CK renderwindow causes this

CreationKit_aiEIlpFmpQ.png.4df31c746082c76d290a13319a661cf5.png

 

Logs below

Crash_2024_1_30_10-53-19.txt Crash_2024_1_30_10-59-54.txt Crash_2024_1_30_11-4-27.txt Crash_2024_1_30_11-10-39.txt Crash_2024_1_30_11-21-8.txt

Edited by wareware
Posted

  [ 232]    TESObjectCELL(Name: Wilderness, FormId: 24024F69, File: `Occlusion.esp <- Worldofrudra.esm`)
  [ 236]    TESNPC(Name: 00NP_LvlTempleMonk `Monk`, FormId: 2405466B, File: `Worldofrudra.esm`)

 

Monk actor seems to have a conflict with Worldofrudna mod.

 

[ 236]    TESNPC(Name: 00NP_LvlTempleMonk `Monk`, FormId: 2405466B, File: `Worldofrudra.esm`)

 

Worldofrudna mod or Occlusion mod is causing error.

 

Either search for patches for those mods or disable them.

Posted

The callstack looks corrupted. Your issue seems to be in some kind of Havok ray tracing algorithm. Disable Precision.dll and test again.

Posted (edited)

Heres one with precision.dll disabled. The NPC in question is irrelevant, it crashes with him disabled or not.

 

In case anyone wants to test the cell for themselves its from World of Rudra, Spring Valley worldspace, cell -1,23

Crash_2024_1_30_16-22-47.txt

Edited by wareware

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