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Help with a texture issue


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So the problem I am having is that I have the mods working in the game when I load the save, but when I equip a piece of armor or clothing and unequip it, my body textures become blurry/undetailed. The first picture is what the character is supposed to look like and when it is working. the second one shows that equipping armor is fine, the third shows what happens when I unequip everything and the final one shows what happens in this state when I reequip armor

 

Here is my load order:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
Vanilla Script MicroOptimizations.esl
Schlongs of Skyrim - Core.esm
Devourment.esp
SexLabAroused.esm
SexLab.esm
SkyUI_SE.esp
Schlongs of Skyrim.esp
ReformationAI.esp
SOS - Shop.esp
SOS - VectorPlexus Regular Addon.esp
ReformationDialogue.esp
ReformationDialogueStranger.esp
SOSRaceMenu.esp
RaceMenu.esp
XPMSE.esp
MFF_Core.esp
SexLab Romance.esp
OAroused.esp
OSLAroused.esp
RaceMenu Undress.esp
AP_Revert_ccbgssse036-petbwolf.esp
TrivuVanillaOutfitFixes.esp
FNIS.esp
MCMHelper.esp
CBBE.esp
3BBB.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
UIExtensions.esp
Winterweight.esp
AlternatePerspective.esp

ScreenShot5.png

ScreenShot6.png

ScreenShot7.png

ScreenShot8.png

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Although I am not an expert on Skyrim, it seems to me that your modlist is most likely useless in this case. The first difference that can be noticed between the body models shown is the erection. What reasons could there be for such a visual discrepancy?! The first thing I would check is the paths to the textures written in the meshes of the bodies used. Most likely the problem relates to the line where the path to the specular map is written.


The second reason is less likely, but if the meshes use different textures, perhaps these textures have a difference in resolution and the format. I have no idea about the design of the plugin that is related to erection, so I can’t say more precisely whether the second option is possible or not. Logically, there is no need to apply different textures to very similar models, but logic and structure are completely different things.

Edited by DXCinereus
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so how do I check the paths to the textures to fix the issue? I will say the the mod that changes the erection is SOS (schlongs of skyrim) while the mod that is supposed to change the texture of the body is tempered skins for males. I should say I downloaded the tempered skins for males that specifies the SOS mod to not run into any issues

Edited by Kascep
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You can determine for yourself which mesh are involved?

 

Option 1. Texture path error. If the paths to the textures are in the mesh itself - NifSkope

But it may also be that the paths are written in the esp file - TES5Edit (LE) or SSEEdit (SE)

 

Option 2. If the error is not in the path, but in the texture itself (wrong format or resolution). For the simplest manipulations with dds, paint net is quite suitable. 

 

Spoiler

Although, if, after all, this plugin uses separate texture folders for two body options, then it is quite possible to simply replace a bad broken texture with a good one if they are absolutely identical in composition (with changing the name if necessary). But these are just theories by mistake with textures, because again I don’t know the structure of the SOS plugin. But in principle, such a plugin design, with duplication of identical texture folders for each individual mesh, is even stupid and unlikely. For some reason it seems to me that SOS is only responsible for the penis and should not change the body completely.

 

But it's best to refer to the plugin topics you're talking about. Surely you are not the only one who has encountered this error.

 

added: 

Although, it seems to me that this behavior may be caused by the game engine itself, due to the memory stack being filled. For example, one of the most famous problems in Fallout 4 is the brown face bug. There are precisely two reasons for this error: incompatible textures or a memory error.

 

If you simply decide to re-save the textures related to the male body then:

 

Diffuse map (.dds) = BC3
Normal map (msn.dds)= BC5
Specular map (s.dds)= BC5*

 

*It is better to use a resolution that is half the resolution of the diffuse and normal map.

 

added 2.0: I looked a little at the comments on "Tempered Skins for Men". There are enough bad reviews to suspect that this plugin may be causing the error.

 

 

 

Edited by DXCinereus
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