Kascep Posted January 22, 2024 Posted January 22, 2024 So the problem I am having is that I have the mods working in the game when I load the save, but when I equip a piece of armor or clothing and unequip it, my body textures become blurry/undetailed. The first picture is what the character is supposed to look like and when it is working. the second one shows that equipping armor is fine, the third shows what happens when I unequip everything and the final one shows what happens in this state when I reequip armor Here is my load order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccBGSSSE001-Fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccQDRSSE001-SurvivalMode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccBGSSSE037-Curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccBGSSSE025-AdvDSGS.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm _ResourcePack.esl Vanilla Script MicroOptimizations.esl Schlongs of Skyrim - Core.esm Devourment.esp SexLabAroused.esm SexLab.esm SkyUI_SE.esp Schlongs of Skyrim.esp ReformationAI.esp SOS - Shop.esp SOS - VectorPlexus Regular Addon.esp ReformationDialogue.esp ReformationDialogueStranger.esp SOSRaceMenu.esp RaceMenu.esp XPMSE.esp MFF_Core.esp SexLab Romance.esp OAroused.esp OSLAroused.esp RaceMenu Undress.esp AP_Revert_ccbgssse036-petbwolf.esp TrivuVanillaOutfitFixes.esp FNIS.esp MCMHelper.esp CBBE.esp 3BBB.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp UIExtensions.esp Winterweight.esp AlternatePerspective.esp
Guest Posted January 22, 2024 Posted January 22, 2024 (edited) Although I am not an expert on Skyrim, it seems to me that your modlist is most likely useless in this case. The first difference that can be noticed between the body models shown is the erection. What reasons could there be for such a visual discrepancy?! The first thing I would check is the paths to the textures written in the meshes of the bodies used. Most likely the problem relates to the line where the path to the specular map is written. The second reason is less likely, but if the meshes use different textures, perhaps these textures have a difference in resolution and the format. I have no idea about the design of the plugin that is related to erection, so I can’t say more precisely whether the second option is possible or not. Logically, there is no need to apply different textures to very similar models, but logic and structure are completely different things. Edited January 22, 2024 by DXCinereus
Kascep Posted January 25, 2024 Author Posted January 25, 2024 (edited) so how do I check the paths to the textures to fix the issue? I will say the the mod that changes the erection is SOS (schlongs of skyrim) while the mod that is supposed to change the texture of the body is tempered skins for males. I should say I downloaded the tempered skins for males that specifies the SOS mod to not run into any issues Edited January 25, 2024 by Kascep
Guest Posted January 25, 2024 Posted January 25, 2024 (edited) You can determine for yourself which mesh are involved? Option 1. Texture path error. If the paths to the textures are in the mesh itself - NifSkope But it may also be that the paths are written in the esp file - TES5Edit (LE) or SSEEdit (SE) Option 2. If the error is not in the path, but in the texture itself (wrong format or resolution). For the simplest manipulations with dds, paint net is quite suitable. Spoiler Although, if, after all, this plugin uses separate texture folders for two body options, then it is quite possible to simply replace a bad broken texture with a good one if they are absolutely identical in composition (with changing the name if necessary). But these are just theories by mistake with textures, because again I don’t know the structure of the SOS plugin. But in principle, such a plugin design, with duplication of identical texture folders for each individual mesh, is even stupid and unlikely. For some reason it seems to me that SOS is only responsible for the penis and should not change the body completely. But it's best to refer to the plugin topics you're talking about. Surely you are not the only one who has encountered this error. added: Although, it seems to me that this behavior may be caused by the game engine itself, due to the memory stack being filled. For example, one of the most famous problems in Fallout 4 is the brown face bug. There are precisely two reasons for this error: incompatible textures or a memory error. If you simply decide to re-save the textures related to the male body then: Diffuse map (.dds) = BC3 Normal map (msn.dds)= BC5 Specular map (s.dds)= BC5* *It is better to use a resolution that is half the resolution of the diffuse and normal map. added 2.0: I looked a little at the comments on "Tempered Skins for Men". There are enough bad reviews to suspect that this plugin may be causing the error. Edited January 25, 2024 by DXCinereus
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