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Help with making NiOverride calls in a mod script


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I posted the above in another section of the forum - but here is a summary:

 

Issue: NIOverride for the GenScrot node is not actually adjusting the scale of the schlong. I tried inputting values from 0 to 2 and it does nothing to the character model. I have made sure that this function is called and put in multiple spots console outputs to make sure that the function is being called, and certain variables are passing through.

 

function SetBallScale (actor akActor, float scale)
			console("successfully called SetBallScale: " + scale)
			NiOverride.SetBodyMorph(akActor, "NPC GenitalsScrotum [GenScrot]", "OCum", scale)
			;for some reason the NPC GenitalsScrotum callout is not working and nothing is changing
			NiOverride.UpdateModelWeight(akActor)
EndFunction

 

There is another callout within the same code that actually works!     NiOverride.SetBodyMorph(akActor, "PregnancyBelly", "OCum", stepsizetemp)

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