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Capcom accused of adding new DRM to back catalog to prevent mods


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Games publisher Capcom is being accused of stealthily adding DRM to some of its back catalog of games and players are reporting a degradation in performance as a direct result.

After a fuss last year forced the gaming giant to remove the highly unpopular and controversial Denuvo DRM from Resident Evil Village, it seems another DRM issue is bearing down on the company.

 

The DRM in question is called Enigma Protector and it prevents mods and use of the Cheat Engine program.

More damningly, Enigma Protector seems to be adding stutters to gaming and reducing frame rates by between 10-16 frames per second, once again leaving the bizarre scenario where pirated copies of the game run better than legitimate paid-for copies.

 

A video surfaced on YouTube two months ago on the Capcom R&D channel of a presentation suggesting a will within the company to create its in-house DRM to work alongside Denuvo. It seems we may have reached that point. 

 

The description of the video reads, “PC games have always been subject to cheating and piracy. Malicious cheating and piracy can reduce the value of the product and lead to a loss of profit.

“This presentation will explain the past background and current efforts to combat cheating and piracy.”


The complaints at the moment center around the ten-year-old Resident Evil Revelations, which, even after a decade, still has a Very Positive review rating on Steam.

It seems odd that Capcom would choose to re-protect such an old title and incur a cost for doing so, so there is potential that these accusations are inaccurate but reports that the Enigma Protector is blocking mods are rife on the Steam Community Forums.

 

User Dam Shark said, “They have been adding Enigma Protector to their games, even old games. Maybe a part of their recent anti-modding stance? Truly incomprehensible tbh.”

It seems Capcom might be going after modders of its games and trying to clamp down as reports on Twitter a few weeks back highlighted Capcom games featuring speedrunning or any kind of mod were hit with copyright strikes and removed from YouTube.

 

source: https://readwrite.com/capcom-accused-of-adding-new-drm-to-back-catalog-to-prevent-mods/

 

 

If this is true do you think using the Texmod can help? (worked for the online game Guild Wars 1)

https://wiki.guildwars.com/wiki/Player-made_Modifications/TexMod

Edited by Hentai1987
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  • 2 weeks later...

There alot of Hate for DRM, and its well Deserved...   DRM sucks.

 

Capcom Enigma this far, has "Broke" Mods, BUT!  Modders have mostly tweaked there Mods.  And are Working.   Few games, mod communities aren't super active.. so mods are abit broken till there updated.

 

Its has several Steam Deck Issues.   (Few of patchs got pulled till its fixed) not all.  

 

Fluffy (who makes Mod Manger, has already dis-spelled several of issues.  DRM Sucks, But Engima so far hasn't killed mods...    MH Rise so far, I had redo a few mods, its still running at 60fps, no hic-ups.

 

Engima is rightly fully being attacked... but its not World Ending like alot of comments make it out to be.

 

Granted, My PC isn't super High End... so I'm worried for Dragons Dogma II...  

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