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depending on what the future DLC(feb24?) will add, i would suggest a addiction/afflictions framework mod with a learning experience system


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So the basic idea would be that the PC gets more and more adjusted to environmental hazzards and low oxygen. To the point where he/she will refuse to wear protection/suits or uses modded suits which induce those kinks.

 

So the player might start accustom themselfs with low oxygen environtment by not wearing a helmet. Over time they would get worse and worse symptoms, decreasing thier abilities, till at the very end, they get used to those effects and can bear them and even get buffed by those environments while not wearing a suit and become addicted.

 

But addicted, they now will suffer debuffs during visits on normal worlds and would have to wear suffocating equipment to endure there.

 

Other prevalent afflictions would also turn into addictions. Like broken bones would make you a masochist. Brain injury/Concussions turn you into a Bimbo, frostbites/heatstrokes turn you into an exibitionist and so on.

 

 

Personally i would love if just playing the game helps you characterising your PC.

 

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