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[Mod][XCL] U666's Drugs


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[XCL] U666's Drugs


A selection of drugs for use with Drug Framework 2

 

Author: usagitriplesix

 

Drugs!

These are an assortment of drugs I've created for use with Drug Framework 2. Note that the original Drug Framework has been discontinued, as Flip has taken over the project, bringing much-needed coding expertise. 

 

The drugs:

- Caliente - An aphrodisiac that ramps up arousal each time period.

- Futility - A drug that lowers intellect and fitness for a while, leaving the taker weak and vulnerable (for those who are into that).

- Cock-Up - A temporary penis-enlargement pill, for when you need to be a little bigger. (Manufacturer advises against frequent and prolonged use due to unintended effects.)

- Yes! - SWP's "People Pleaser" effect, now in a temporary pill form. Additionally has a 1-in-3 chance of removing an Action Point each time period. (Might want to use in combination with my Potent People Pleaser mod.

 

Requirements and Installation:

- Drug Framework 2 by Flip - The underlying code that makes these kinds of non-transformable pills possible in XCL.

- Your choice of drug files:

  • Caliente and Futility come as a pack, and are replacements for the versions that came with the original Drug Framework.
  • Cock-Up is a new drug and can be used without the other two.
  • Yes! is another standalone drug. (Supported by Spike Fun, if you don't want to take them willingly.)

 

You may also like...

- The Knock-off Pharmacy provides a new location in the mall to sell pills that aren't X-Change. Patches are available there for selling these drugs, if you'd prefer to buy them in a different location.

- The Spike Fun mod is where I first felt the need to add drugs like these to the game. In particular, it requires Caliente and Futility as drugs that can be used on the player character in spiked drinks. It also has support for Yes.


 

Link to comment
On 10/28/2023 at 8:11 AM, mijhy said:

I wonder if you'd like to make a drug that makes orgasms hard to achieve, but not impossible. Would make things interesting.

 

That's not a bad suggestion. Might want to throw that up on the Discord in one of the mod idea sections. I'm not sure what would be involved in making it work, offhand.

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  • 1 month later...

Still get 3 errors on every new day. You can see them in debug screen. Type (debug:) after pressing ` to see it btw.

 

Line 209, (if: not (_drugCU's 1st's timer > 0))

 

Says that the array has 0 elements and it's trying to find one. Maybe you need a conditional check to see if the drug is actually active before this code block runs

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On 12/23/2023 at 1:01 AM, mijhy said:

Still get 3 errors on every new day. You can see them in debug screen. Type (debug:) after pressing ` to see it btw.

 

Line 209, (if: not (_drugCU's 1st's timer > 0))

 

Says that the array has 0 elements and it's trying to find one. Maybe you need a conditional check to see if the drug is actually active before this code block runs

 

Oh, I had no clue that how to use that. I'll have to look into it.

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  • 3 months later...

hello there, I have tried installing your newest version of the u666 pill mod seems to have issues with the Demo Framework mod.

 

something about: Datdude Demo Framework - conflicts with U666 Futillity + Calliente on(Work options) is that something that can be ignored or is it something that you need to take a look at?

 

friendly greetings from me

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1 hour ago, danishplay said:

hello there, I have tried installing your newest version of the u666 pill mod seems to have issues with the Demo Framework mod.

 

something about: Datdude Demo Framework - conflicts with U666 Futillity + Calliente on(Work options) is that something that can be ignored or is it something that you need to take a look at?

 

friendly greetings from me

 

No, those are intentional conflicts to make this mod work.

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8 hours ago, danishplay said:

hello there, I have tried installing your newest version of the u666 pill mod seems to have issues with the Demo Framework mod.

 

something about: Datdude Demo Framework - conflicts with U666 Futillity + Calliente on(Work options) is that something that can be ignored or is it something that you need to take a look at?

 

friendly greetings from me

 

I think it's okay; I haven't had any major issues, but I never really dug into the code.

I want to say what the drug does is allows your arousal to go up over the course of the work day. I think it's probably just a non-destructive [around], so it probably isn't an issue.

 

7 hours ago, ButchDiavolo said:

@emes, what mod is that Sebastian image from?

 

 

I don't know. I'm not sure who Sebastian is. Spike Fun has a bunch of AI-generated NPC images, but the names are somewhat randomly assigned.

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5 hours ago, emes said:

 

I don't know. I'm not sure who Sebastian is. Spike Fun has a bunch of AI-generated NPC images, but the names are somewhat randomly assigned.

 

Sebastian is the pic in the download section of the file. It looks like he is your male pic ;)

 

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12 hours ago, ButchDiavolo said:

 

Sebastian is the pic in the download section of the file. It looks like he is your male pic ;)

 

 

Oh! I didn't even realize...

 

That's probably from my AI Art Replacer...

 

 

The male version of Autumn.

 

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