johnhamm Posted October 15, 2023 Posted October 15, 2023 Hello, I am trying to make a mod for the first time using sexlab animations and I was trying to adapt this papyrus code for my purposes: actor[] sexActors = new actor[2] sexActors[0] = Game.GetPlayer() sexActors[1] = akSpeaker sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "Cowgirl",tagSuppress="Fisting") SexLab.StartSex(sexActors, anims) I took it from the Caden Black Gaming tutorial on how to script with Sexlab, but my goal is to replace the Game.GetPlayer() with an NPC. I have this NPC set as a quest alias called Follower, but I can't figure out how to change it to that and compile it. I've tried a few different methods and searched a bunch, but none of them have worked. It seems like the vast majority of resources are only for when one of the participants is the player. Any help is appreciated, I am very new to this!
Nuascura Posted October 15, 2023 Posted October 15, 2023 ReferenceAlias Property Follower auto Function yourFunction() Follower.GetActorRef() EndFunction Should look like this if you're looking to get actor reference.
johnhamm Posted October 15, 2023 Author Posted October 15, 2023 1 hour ago, Gyra said: ReferenceAlias Property Follower auto Function yourFunction() Follower.GetActorRef() EndFunction Should look like this if you're looking to get actor reference. Thank you! That sorted it! I tried GetActorReference() already and that didn't work so I didn't think to try that
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