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How to create new dynamic posters for Sims 4


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7 minutes ago, Astercholik said:

TANK, since the new base file came out now what should be copied from your file to the new one?
Previously it was 40 files:
1x Action Tuning
3x Interaction Tuning
33x Object State Tuning
1x Object Tuning
1x Sim Data
1x Statistic Tuning

All is 40 Files


And now I see that there will be some more:
1x Action Tuning
8x Interaction Tuning
39x Object State Tuning
1x Object Tuning

2x Sim Data
1x Statistic Tuning
And te new file
1x Pie Menu Category Tuning??

New will be 52 or 53?


and again the link to the file fell, I guess it would be better if you put the link from the patron here :)

 

Lol, OK, i changed the link in the main post, from file url to post url.

 

Yes, the new mod has that much tuning files. Delete all the actual tuning, and import the new ones into your file. Dont forget the strings too, because there are some additions.

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25 minutes ago, _TANK_ said:

 

Lol, OK, i changed the link in the main post, from file url to post url.

 

Yes, the new mod has that much tuning files. Delete all the actual tuning, and import the new ones into your file. Dont forget the strings too, because there are some additions.

String Tabele im add to my Fix :)

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1 hour ago, _TANK_ said:

 

Ok but with the new version, i added some extra strings. 

Yes I know, the time has arrived :) im add to my FIX.

image.png.0a9e0323e656b7bbf252f6e980ee95f8.png

 

I'm playing with this tutorial on LOD and something croaked when I changed LOW from HIGH.
But the shadow works perfectly xD

And im see this LOW QUALITY
image.png.72b58de8afd7f86ccf5cb4b7add5b8c6.png

Edited by Astercholik
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22 minutes ago, Astercholik said:

Yes I know, the time has arrived :) im add to my FIX.

image.png.0a9e0323e656b7bbf252f6e980ee95f8.png

 

I'm playing with this tutorial on LOD and something croaked when I changed LOW from HIGH.
But the shadow works perfectly xD

And im see this LOW QUALITY
image.png.72b58de8afd7f86ccf5cb4b7add5b8c6.png

 

Dont forget to import the original High Quality mesh into the actual lod. 

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13 minutes ago, _TANK_ said:

 

Dont forget to import the original High Quality mesh into the actual lod. 

I have performed this and nothing helps, the image continues to have low quality

 

I'm translating ITM right now and I noticed that you have the wrong cover in The Flash.

 

 

This is a cover from the DC series.:D
image.png.ede28584dd1d168294a6adf5d5183048.png
and this is the cover from the movie
image.png.aae4193371b9f499a8a33bcce86e716c.png
Link: https://batman-news.com/2023/04/25/warner-bros-released-new-the-flash-movie-posters/

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1 hour ago, Astercholik said:

I have performed this and nothing helps, the image continues to have low quality

 

I'm translating ITM right now and I noticed that you have the wrong cover in The Flash.

 

 

This is a cover from the DC series.:D
image.png.ede28584dd1d168294a6adf5d5183048.png
and this is the cover from the movie
image.png.aae4193371b9f499a8a33bcce86e716c.png
Link: https://batman-news.com/2023/04/25/warner-bros-released-new-the-flash-movie-posters/

 

Oh, the image quality has nothing to do with the object quality. You can increase the image size of the psd file, say 512x1024 (the original is 256x512 i think) so you dont need to strech the actual poster. The file size of the package will increase as well, so dont increase the image size of the psd file too much. 

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Ok, I managed to find the problem, some objects in which the LOD will be changed get damaged, and the result is that in my case, despite the addition of High details and so continues to see them as LOW, I changed the image to another and there this procedure succeeded without a problem.

In my case, this problem occurs when I want to execute a tutorial on a file that has in the LOD, 2 elements Phong
In files where 1 Phong occurs, the problem does not appear.

image.png.da51e62f5723f1b9a755175d691318cc.pngimage.png.77e1ce547c7ba0985d4f0e5a6d61d78e.png

Edited by Astercholik
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