SirBoring Posted August 29, 2023 Posted August 29, 2023 Ive ran FNIS multiple times yet my character wont stop t-posing, when i get to the character edit screen i can visibly tell they are stuck in t-posing, at first i thought it was because of no skeleton but i realized it was still blinking and its physics were still very much working. I dont know how to fix this and ive been trying for quite a while, Anybody got any ideas? Also i figured out the problem also is a bit odd, when i die i actually ragdoll like normal but uh, when i respawn i am now instead of a t pose, the pose i died in, what the hell is going on here, when i run FNIS i get this FNIS Behavior V7.6 XXL 8/28/2023 10:02:13 PM Generator: C:\Users\karso\OneDrive\Documents\SKSSE\Skyrim.Anniversary.Edition.v1.6.640.0.8\Skyrim.Anniversary.Edition.v1.6.640.0.8\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\Users\karso\Downloads\SkyrimSE\Skyrim.Anniversary.Edition.v1.6.640.0.8\Skyrim.Anniversary.Edition.v1.6.640.0.8\ Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading DD V4.0.0 ... ChAnims:746(588) CTD:13.1% pOpt:1.1% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.7% pOpt:0.0% Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2.9% pOpt:0.0% Reading DDC V1.2 ... ChAnims:58 CTD:0.4% pOpt:0.2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% Reading Defeat V5 ... ChAnims:39 CTD:0.5% pOpt:0.2% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSpells V5.0.1 ... ChAnims:94 CTD:1.2% pOpt:0.6% Reading HCOSBestiality V1.0 ... ChAnims:160 CTD:1.0% pOpt:0.3% Reading HCOSVore V1.0 ... ChAnims:80 CTD:0.5% pOpt:0.1% Reading InteractiveGallow V?.? ... ChAnims:4 CTD:0.0% pOpt:0.0% >>Warning: \character\behaviors\FNIS_K4Anims_Behavior.hkx not Skyrim SE compatible<< Reading K4Anims V1.0 ... ChAnims:132 CTD:1.6% pOpt:1.0% NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line >>Warning: \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<< Reading MNC V?.? ... ChAnims:307 CTD:1.4% pOpt:0.0% NOTE: MNC uses outdated behavior file (may invalidate CTD Load calculation) Reading SexLab V1.64 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.64 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.64 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading SexLab_Aroused_Creatures V1.0 ... ChAnims:1 CTD:0.0% pOpt:0.0% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V7.00 ... ChAnims:829 CTD:3.6% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files.... Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1245 Create Creature Behaviors ... Reading HCOSWildlife V1.0 ... Reading MNC V?.? ... Reading HCOSBestiality V1.0 ... Reading SexLabCreature V1.63 ... Reading K4Anims V?.? ... Reading HCOSVore V1.0 ... Reading SexLab_Aroused_Creatures V1.0 ... 4723 animations for 21 mods successfully included (character). ChAnims: 4723 CTD:47.6% pOpt:6.4% max: 9916 LC: 12461 (max. 26162) 1959 animations for 7 mods and 39 creatures successfully included.. 3 Warning(s). 0 possible consistence issues Im on 1.6.640 Any ideas on how to fix this issue? for the life of me it wont work
Canaduh Posted August 29, 2023 Posted August 29, 2023 So there is a few things here. 3 hours ago, SirBoring said: >>Warning: \character\behaviors\FNIS_K4Anims_Behavior.hkx not Skyrim SE compatible<< Reading K4Anims V1.0 ... ChAnims:132 CTD:1.6% pOpt:1.0% NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line Your version of skyrim is AE, K4 has not been updated by the creator for AE as far as I have seen, so unless you have done that yourself, this is not going to work in your game. Try disabling it. I remember having issues when I was using it, even before AE came out. 3 hours ago, SirBoring said: >>Warning: \character\behaviors\FNIS_MNC_Behavior.hkx not Skyrim SE compatible<< Reading MNC V?.? ... ChAnims:307 CTD:1.4% pOpt:0.0% NOTE: MNC uses outdated behavior file (may invalidate CTD Load calculation) I haven't used MNC in a minute, but just ensure you're using an AE updated version, and if the warning still pops up, report it on their page. Did you also update XPMSE for the new version mid playthrough? Check a new character and see if that has the same issue.
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