Quo Vadis Posted July 28, 2023 Posted July 28, 2023 Hello, I've been searching for hours a way to fix the issue pic rel, I understand from the post I've seen on nexus that it's an issue with facegen, I use BNP eyes as a vanilla eyes replacer And Modpocalypse for npc appearance. So is there a way to fix this issue which involve to diving into CK ? like simply removing vanilla vampire eye texture (which I did not found) it's not that of a big deal I'll just play along anyways, but if any of you got a fix I'll gladly take it, Thanks.
traison Posted July 28, 2023 Posted July 28, 2023 Find the NPC form id using the in-game console. Open their facegen mesh in nifskope: Meshes\Actors\Character\FaceGenData\FaceGeom\<mod>\<formid>.nif Select the eye shape. BSDynamicTriShape -> BSLightingShaderProperty -> BSShaderTextureSet Note down all textures used. Locate these textures using your mod manager and decide what to do with them: Replace them with textures from another mod. Replace them with textures from the vanilla game. Change the texture paths in the nif to point to different texture files. 1
Quo Vadis Posted July 28, 2023 Author Posted July 28, 2023 56 minutes ago, traison said: Find the NPC form id using the in-game console. Open their facegen mesh in nifskope: Meshes\Actors\Character\FaceGenData\FaceGeom\<mod>\<formid>.nif Select the eye shape. BSDynamicTriShape -> BSLightingShaderProperty -> BSShaderTextureSet Note down all textures used. Locate these textures using your mod manager and decide what to do with them: Replace them with textures from another mod. Replace them with textures from the vanilla game. Change the texture paths in the nif to point to different texture files. Hey thanks for the help, so alright I've followed your advice and basically got that pic rel, it was my first time using nifskope, So do I replace every texture listed or only the vampire eyes one ? if so I'm guessing I'll just copy paste and rename the texture from bnp eyes mod into the folder of these one, is that right ? Thanks
bnub345 Posted July 28, 2023 Posted July 28, 2023 There can also be lighting effects applied directly to the eye mesh. Select the branch directly above the texture, BSLightingShaderProperty. There are two fields here you want to check, Emissive Color / Emissive Multiple and Specular Color / Specular Strength. The first entry for each controls the color, the second entry how strong the effect is. This is how the vampire eyes look like they glow.
Quo Vadis Posted July 28, 2023 Author Posted July 28, 2023 (edited) Alright for some reason that did not work out, tried to delete it, replace it, for some reason same issue as picture above Edited July 28, 2023 by Quo Vadis
traison Posted July 28, 2023 Posted July 28, 2023 (edited) Then it is most likely an issue with one of the other properties of the nif itself, like @bnub345 said. Edit: For this I'd recommend you open a known-good facegen mesh and compare it to the vampire one. Edited July 28, 2023 by traison
Alunder Posted January 14, 2024 Posted January 14, 2024 (edited) I noticed something strange today after testing some textures to the vampires' eyes... This is related to female eyes, 'BSLightingShaderProperty', 'Emissive Color', but it is also related to how vampire faces are generated through the Creation Kit, in fact it will be necessary to generate new faces for vampires or extract Skyrim BSA files and modify properties from the eyes of the vampires. I recommend generating new faces, of course. Obs. I noticed that the eyes are imported with an orange 'Emissive Color', so just put the RGB at '0'. Edited January 14, 2024 by Alunder
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