Vortex Lord Posted July 9, 2023 Posted July 9, 2023 (edited) Ok, this is starting to get really annoying. I'm on Windows 11, had this same issue on 10. Sometimes at complete random gizmos do not display properly. They would flicker or just the circles on them wouldn't display. This isn't bad and is workable. But the rotation gizmo stops rendering completely when this happens. Does anyone know a fix for this? I'd hugely appreciate it. And no, restarting is only a temporary fix, and they can bug out within minutes sometimes. On each new boot of CK. Edited July 9, 2023 by Vortex Lord
Vortex Lord Posted July 10, 2023 Author Posted July 10, 2023 - I'm running CK in compatibility mode for Win8. - I am running it through MO2. Tried without it, same thing. - I have AE CC content installed. But I had this same issue before I upgraded. On Win10 and 11.
traison Posted July 10, 2023 Posted July 10, 2023 Only thing I can say is that I've not had issues on Win 11, nVidia and CK64Fixes Release 3.2-20061-3-2-1616560054. No compatibility adjustments, ran through mo2 2.4.1.
traison Posted July 12, 2023 Posted July 12, 2023 Here's a crazy idea if you still haven't found a solution for this. How about you run CK in Vulkan, instead of (presumably) DirectX? Consider a project like this for instance: https://github.com/doitsujin/dxvk/releases It would most likely entail replacing some of the game's dlls (or enb's dlls if you have that) with those from dxvk, so you will have to keep swapping those around when you hop between the CK and the game; or find another solution such as some kind of virtualization or sandboxing. I have not tested this myself, DXVK could be a ransomware virus for all I know, but the theory is plausable I'd say. Run it through VirusTotal if you're suspicious of any of its components. Maybe this is a plan "Z" if nothing else turns up?
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