Carlos灬 Posted July 3, 2023 Posted July 3, 2023 just like this. It will be very immersive, but I haven't found such mod yet. I know there is some similar feature in quest mod 'Rigmor' that enable me to carry rigmor, but is there relevant individual mod like this?
Dongs REO Speedwagon Posted July 3, 2023 Posted July 3, 2023 While I've never come across a mod that does exactly this, I've seen the bits and pieces scattered around in other mods. -Defeat and similar mods often have a Capture/Kidnap system (which later became its own mod, I think), where the player can store a downed (or dead) enemy in a sack and carry it around. Enemies can't do this to the player, however. -Simple Slavery and a few related mods have a "leash" system that forces the player to follow a given NPC, usually the one who captures and binds them in the first place. No carrying involved, unfortunately. -Devourment Refactor is the only mod I've seen that gives enemies the ability to carry the player around. Of course, there's a world of difference between KOing and hauling someone around, and literally swallowing them whole. If anyone was ever going to make a mod that did this, however, the mechanism for giving control to an enemy could be inspired by Devourment for sure. -One of BaboFactory's SLAL Animations ends with the aggressor picking up the victim like in your example GIF - that animation stage could be borrowed and used if someone wanted to make their own mod like this. 1
Carlos灬 Posted July 3, 2023 Author Posted July 3, 2023 4 hours ago, Dongs REO Speedwagon said: While I've never come across a mod that does exactly this, I've seen the bits and pieces scattered around in other mods. -Defeat and similar mods often have a Capture/Kidnap system (which later became its own mod, I think), where the player can store a downed (or dead) enemy in a sack and carry it around. Enemies can't do this to the player, however. -Simple Slavery and a few related mods have a "leash" system that forces the player to follow a given NPC, usually the one who captures and binds them in the first place. No carrying involved, unfortunately. -Devourment Refactor is the only mod I've seen that gives enemies the ability to carry the player around. Of course, there's a world of difference between KOing and hauling someone around, and literally swallowing them whole. If anyone was ever going to make a mod that did this, however, the mechanism for giving control to an enemy could be inspired by Devourment for sure. -One of BaboFactory's SLAL Animations ends with the aggressor picking up the victim like in your example GIF - that animation stage could be borrowed and used if someone wanted to make their own mod like this. pify for not what I want, thank you anyway. I am just wondering why there are no modder have the same sexiual propensity as me
Chlodwig Posted July 9, 2023 Posted July 9, 2023 well you can already carry dead bodies by holding the key but I guess thats not what you want when the body is hoovering around. So if you want to carry a dead so that it looks in 3rtd person view real like really carrying a dead body. I think you would have to create some kind of "wearable" copy of the dead npc that could be equiped/placed into a body slot of your character (like a weapon or piece of armor) If you want something link you show in the clip in your first post thats just a short animation... I guess that would be a lot of work because you would have to create a command to make the npc following you and create a animation that makes it look as if the following npc is carried by you...not sure if that is possible.
Dongs REO Speedwagon Posted July 10, 2023 Posted July 10, 2023 14 hours ago, Chlodwig said: well you can already carry dead bodies by holding the key but I guess thats not what you want when the body is hoovering around. So if you want to carry a dead so that it looks in 3rtd person view real like really carrying a dead body. I think you would have to create some kind of "wearable" copy of the dead npc that could be equiped/placed into a body slot of your character (like a weapon or piece of armor) If you want something link you show in the clip in your first post thats just a short animation... I guess that would be a lot of work because you would have to create a command to make the npc following you and create a animation that makes it look as if the following npc is carried by you...not sure if that is possible. Well, following the lead of Devourment, it'd be a matter of initiating the carry with an animation (simple enough, as long as you have a paired animation ready to go), and then simultaneously disabling/unrendering the actual carried person. I think Devourment accomplishes this by making the actual actor invisible and uninteractable, Anyway, from there, the "carried" character would effectively follow their captor invisibly, and then be "re-enabled" when the other actor unequips the "wearable body", effectively putting them down. All of this is way easier said than done, of course, but there's absolutely a method to make the illusion work.
dependent_flamingo Posted July 10, 2023 Posted July 10, 2023 I am also very interested in this - does anyone know where the sample gif is from, by the way?
Dongs REO Speedwagon Posted February 5 Posted February 5 Hey, I don't know if the original poster of this thread is still looking, but you're never gonna believe what dropped three and a half years later. RSE - Shoulder or Saddle seems to be exactly what you ordered.
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