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After all these years, I want to revisit this ultimate question.


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As we all know, mods in DOA5 are subject to strict size limitations, whether it's the resolution of textures or the number of polygons in models, exceeding the limit will result in infinite loading. Is there a way to adjust these limitations based on the game's underlying rules? I haven't seen a similar situation in any other game, so what kind of effort and direction do we need to make in order to possibly break this rule?

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