cornelius_t Posted August 21, 2013 Share Posted August 21, 2013 I'm using 3ds Max (2012) to do very simple armor modding. I'm trying to mod some armor to bend/stretch along with its body. I noticed that the bone I need to use "NPC Belly Node" isn't listed in the available bones for my armor in 3ds Max Strangely, when I open the body.nif in nifskope, the "NPC Belly Node" shows, but in 3ds Max, I can't find it. Questions: Where did that belly node/bone go? How do I add a bone that is found in a cbbe body to a cbbe armor skin? Would I need to add the bone to get the armor to bend/move with the body? I'm very new to 3ds max. Note: I made sure that the 'Remove unused bones" option was never enabled when I import/exported skins. Link to comment
GrimReaperCalls Posted August 21, 2013 Share Posted August 21, 2013 The problem might be that 3ds Max doesn't import the skeleton from the .nif file, it imports a seperate one and then attaches it to the armor/body during import. You can change which skeleton it imports. At the import menu, look at the "Skeleton" section (lower part of the menu), there should be a file path, it probably points toward the default Skyrim male skeleton. Change it to a custom skeleton containing the Belly Node. Link to comment
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