cornelius_t Posted August 21, 2013 Posted August 21, 2013 I'm using 3ds Max (2012) to do very simple armor modding. I'm trying to mod some armor to bend/stretch along with its body. I noticed that the bone I need to use "NPC Belly Node" isn't listed in the available bones for my armor in 3ds Max Strangely, when I open the body.nif in nifskope, the "NPC Belly Node" shows, but in 3ds Max, I can't find it. Questions: Where did that belly node/bone go? How do I add a bone that is found in a cbbe body to a cbbe armor skin? Would I need to add the bone to get the armor to bend/move with the body? I'm very new to 3ds max. Note: I made sure that the 'Remove unused bones" option was never enabled when I import/exported skins.
GrimReaperCalls Posted August 21, 2013 Posted August 21, 2013 The problem might be that 3ds Max doesn't import the skeleton from the .nif file, it imports a seperate one and then attaches it to the armor/body during import. You can change which skeleton it imports. At the import menu, look at the "Skeleton" section (lower part of the menu), there should be a file path, it probably points toward the default Skyrim male skeleton. Change it to a custom skeleton containing the Belly Node.
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