South8028 Posted February 7, 2023 Posted February 7, 2023 A clothing model with a complex relief is highly dependent on anti-aliasing. When anti-aliasing is violated, unremovable artifacts occur. OS replaces some groups and disfigures clothes. Is there a way to pass meshes through the OS in their original form? Enable any settings so that os doesn't make any changes to the meshes at all other than bone weights and morphs?
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