Jump to content

Worldspace Skyrim Normals


Recommended Posts

Skyrim's modding scene has many assets which are valuable for VFX or simply Skyrim Renders, however issues arise when attempting to use the normal maps. With Blender, the normal maps do not function as you would expect, as they are object space, not tangent space. Setting them to Tangent Space also does not work, they make the model look as if it is being flatly shaded due to incorrect normals, how do I solve this problem?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use