Guest Wizard Posted August 17, 2013 Posted August 17, 2013 Update: First alpha version Released Use 0.01a for playing/testing, and 0.01a loose files for editing/modding or for familiarization purposes. Things Working: New save system Dynamic script attach system Regeneration New weight system Encumbrance Dynamic speed change Faster load Supported languages: English and Russian Known bugs: If you have more than one copy of equipped weapon/shield, it will drop from inventory. Screen sometimes does not go black upon death Q&A: What this mod will be? A complete rework of most passive trees, rework of combat, magic system, prices, items, damage, quests and many other things. A new hardcore experience. No level lists, everything placed manually. What this mod will not be? It will not be lore friendly. ever. It will not modify terrain or add new structures/lands/dungeons. It will not be compatible with any other overhaul/skill/weapon/magic/whatever mods. I won't release any patches or test anything. short-term planned features: NPC stats - adjusts stats ov every NPC/Enemy/Creature on the fly mid-term planned features: Speed momentum - you start to run slower and gain speed over time. Rescaled weapons damage - everything hits X times harder Weapon momentum - piercing damage based on weapon weight, attack speed based on weapon weight. long-term planned features: Remade magic system Remade combat system Redone passive trees Redone vampirism & lycantropy Redone everything
Guest Wizard Posted August 17, 2013 Posted August 17, 2013 Development stateIn this post i will track current progress of mod development.- done - what is finished- in progress - what is halfway/one third/one fourth/one xxx-th done- planned - what i already know how to implement and how to design, but still haven't started. short-term- not done - not designed/not planned yet, longer-termCurrent state of dev: Initialization - doneDynamic script attaching - doneRegeneration script - partially doneSP regen - done MP regen - partially done HP regen - not done Encumbrance script - partially doneWeight system - done Dynamic speed - done Dynamic stamina burn - partially done, works for player, only running/sprinting/sneaking Dynamic speed momentum - not done, planned New save system - doneFast loading - doneAlpha 001 is ready to be released, i need some testing and some feedback or thougts.
Guest Wizard Posted August 17, 2013 Posted August 17, 2013 Info for testers Disclaimer: This is early alpha with some basic functions working. Do not use Savegame you dont want to lose. I am serious, this mod can screw your game. Everything works on scripts and this mod is not optimised yet, it may reduce your game performance or bloat save. With my ENB setting i am having issues with Menu and loading screens smoke, so i included files to disable it. Also improves overall performance and load times. At the moment mod supports 2 languages, English and Russian. First of all you will choose what langauge to use. Second you will Select mode, select Normal mode, Debug is used by me for testing purposes, at the moment is says speedmult of all rendered actors and when the Weight Update event happens, with current script speeds it will literally clutter your screen with unneeded data. So use Normal Mode. Third. All your new savegames since mod install are now uncapable to play. This is intended feature. To save your game go to any bed and sleep. A new Savefile named HOSK will be created and used further as only save. Each time you sleep, game is saved and savefile is overwritten. Intended feature. Trying to load any autosave/self-made save since mod install will tell you that this is not a HOSK save and will load a HOSK save instead. If no is present, you will exit into main menu. Alpha Testers Objectives: Run, Sprint, Sneak - check how stamina is consumed and how it regenerates Cast Magic - check how magicka regenerates (or don't) Check how weight affects your speed and how much can you carry Sleep on bed Load a HOSK game Save Game, load this save game (Not HOSK one) Die Check NPC speedmult. (open console, click on NPC and type GetAV speedmult) Repeat speedmult check on different NPCs. They should differ if NPCs have different amount of stamina. Have fun You can edit, publish or share my mod and mod parts with 3 rules: 1. You MUST include scripts sources in post download / mod loose file or at least in mod archive (.bsa) 2. Give credits to mod author (me) 3. Anyone that uses your mod can edit, publish or share your mod and mod parts with same 3 rules.
trickydragon Posted August 18, 2013 Posted August 18, 2013 Interesting... seems like a lot of work for one person, and still fairly early in dev to tell how well it will work. If you need a beta, just drop me a PM, i love testing and tweaking
xxvvxx Posted August 18, 2013 Posted August 18, 2013 Yeah PM me too if you need any Tester. I would help you out ok
Guest Wizard Posted August 20, 2013 Posted August 20, 2013 check out guys, second post kinda filled with new info, some new info in 1st post. Post your suggestions or features, that you want to see in final mod. Any constructive critics appreciated. No alpha/beta testing now, there is nothing that i can't test by myself yet.
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