tda2 Posted January 11, 2023 Posted January 11, 2023 (edited) A hastily made rig, it does not meet the professional requirements of the artists, because I am not an artist, but quite a working tool for amateurs. All necessary files for this process. Readme write later, because. those who worked with animation in Skyrim do not need a readme) https://disk.yandex.ru/d/SS2fhTUTAutflQ https://www.nexusmods.com/oblivion/mods/52666?tab=files Some results (, Gunslicer) Edited January 19, 2023 by tda2
Zaragorov Posted January 12, 2023 Posted January 12, 2023 So with this you use the rig, 3dsmax or hkcmd to convert skyrim LE animations to oblivion?
tda2 Posted January 13, 2023 Author Posted January 13, 2023 (edited) 5 hours ago, Zaragorov said: So with this you use the rig, 3dsmax or hkcmd to convert skyrim LE animations to oblivion? Yes. In general, vanilla animation from the game does not require much work, but modders animations contain a lot of garbage (from animation settings, in particular wrong scale keys, they are more troublesome) Readme is too lazy to write in English, I don't know. I will not write. BakaBath anim port Edited January 13, 2023 by tda2
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