tda2 Posted December 13, 2022 Posted December 13, 2022 (edited) how do I know that the package (given by the script) is temporary, i.e. generated by some mod? For packages, gen. game, I know how (such as - waiting for a dialogue, they have F-first numbers LET pstri:=GetFormIDString pack LET result1:=sv_Find "F" pack 0 1 - it works, , but third-party mods - it's not clear how to find out that it is given by a script) why is this needed if you give the use item at package. , or give another script package to the generated package of this type, the actor falls into a stupor and you can see an endless loop of procedures in his behavior menu (vanilla bug) I think it's possible to take an array of packages that are given to him in the editor and compare if there is a current one among them - perhaps a generated one. But this approach seems to me not rational, and takes an unreasonably large amount of processor time... Edited December 13, 2022 by tda2
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