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Generated packages by third party mods


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Posted (edited)

how do I know that the package (given by the script) is temporary, i.e. generated by some mod?

 

For packages, gen. game, I know how (such as - waiting for a dialogue, they have F-first numbers


            LET pstri:=GetFormIDString pack
            LET result1:=sv_Find "F" pack 0 1

- it works,

 

, but third-party mods - it's not clear how to find out that it is given by a script)

 

why is this needed if you give the use item at package. , or give another script package to the generated package of this type, the actor falls into a stupor and you can see an endless loop of procedures in his behavior menu (vanilla bug)

 

I think it's possible to take an array of packages that are given to him in the editor and compare if there is a current one among them - perhaps a generated one. But this approach seems to me not rational, and takes an unreasonably large amount of processor time...

Edited by tda2

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